The agents have barely taken a breather that they are urged through their communication crystals to get moving again. Pushing pain and fatigue at the back of their mind, they soldier on. They rush deep in the complex, moving toward the main ritual chamber. Its purpose is to allow powerful rituals reinforcing the entire structure but it could be used for other purposes entirely. Right now, a suicide attack destroying the all important dam seems most likely.
As they finnally reach the large oak doors that lead to the chamber, they realize that it's locked. Leyra immediately warn the team; the door seems rigged with some kind of trap. Tiny and camouflaged wires are barely visible near the bottom hinges and promise something foul should the door be opened.
Leyra's Perception VS 22 (1d20+15=28)
Garrick quickly goes to work and enlists the aid of Barrion who is himself fairly competent in the art of bypassing locked door and heinous traps. Meanwhile the rest of the team steps back to safety.
Garrick's Thievery with Barrion's aid VS 22 (1d20+16=29)
The duo makes quick work of what turned out to be a very nasty acid gas trap. They recover three doses worth of alchemical acid in the process which are promptly distributed amongst the agents.
[sblock]3 Alchemical acid, Level 6: +9 vs. Reflex; 1d10 acid damage and ongoing 5, acid damage (save ends), range 5/10. They are contained in small glass flask. Distribute as you see fit (First to claim he has one, has one, basically), though I want it made clear who has the flasks by the end of round 1.
That freebie is due to beating the trap by a margin of more than 5[/sblock]
They are now ready and with so little time and the certainty of coming opposition, they slam the door open and prepare themselves for war! They are immediatley confronted with enemies. Down the corridor they see one of these pesky frost zombie defending what appear to be two evil cultists. One is a demented halfling and the other a greenish dragonborn with tiny horns and a big attitude. To their left, they see another zombie next to a bizarre looking contraption. It's taller than a man and on wheels. It has dozens of metal tubes pointed in their direction and just seems very unfirendly. It appears to need to be operated by a soldier of some sort, standing behind it.
More eerily, they hear from inside the ritual chambers some highly suspicious chants as well as a growing beastial roar. They might not be merely trying to bring the dam down, after all.