d4
First Post
let me see if i understand the method you used.
you generated 12,000 sets of stats using the 4d6-L (with caveats) method.
you then averaged all the "Strengths", averaged all the "Dex's", etc. over the 12,000 characters, and ended up with a stat array that was basically six 12.3 stats.
this averages to a 25-point buy.
however, i don't think that's a valid way of measuring the "actual" average point-buy of the method, for two reasons.
one, the "average array" you came up with isn't a valid set of stats! (it has no ability greater than 13.)
secondly, the costs for higher ability scores is not a linear relationship, so that can severely skew your results. i bet if you did what stephenh did, and actually average the total point-buy of those 12,000 characters, you will get a result higher than 25.
here's one example to show what i mean about how high scores can skew the point-buy away from the average.
say you start with the array 18, 17, 16, 10, 9, 8.
if you total up and average these stats, the average comes to 13. (the total is 78, 78 / 6 = 13.)
under point-buy, a set of six 13s would be worth 30 points. (6 x 5 points = 30 points.)
on the other hand, this set of stats is actually worth 42 points. (16 + 13 + 10 + 2 + 1 + 0 = 42 points.)
if you extend this idea over many sets of stats, you can see why taking the average of the stats first, and then finding the equivalent point-buy, is going to give you different results.
even if you look at these stats as a "column" instead of a "row" -- i.e., as a set of 6 Strength scores, for example -- you can still see how averaging the stats first skews the results.
say these are the Strength scores of six characters. the average of their scores is 13, so you would assume that, on average, Strength is contributing 5 points to the point-buy cost of the "average" character.
but that's not true. those six stats are really adding 42 / 6 = 7 points to the point-buy of the "average" character, because the costs are not a linear relationship.
you generated 12,000 sets of stats using the 4d6-L (with caveats) method.
you then averaged all the "Strengths", averaged all the "Dex's", etc. over the 12,000 characters, and ended up with a stat array that was basically six 12.3 stats.
this averages to a 25-point buy.
however, i don't think that's a valid way of measuring the "actual" average point-buy of the method, for two reasons.
one, the "average array" you came up with isn't a valid set of stats! (it has no ability greater than 13.)
secondly, the costs for higher ability scores is not a linear relationship, so that can severely skew your results. i bet if you did what stephenh did, and actually average the total point-buy of those 12,000 characters, you will get a result higher than 25.
here's one example to show what i mean about how high scores can skew the point-buy away from the average.
say you start with the array 18, 17, 16, 10, 9, 8.
if you total up and average these stats, the average comes to 13. (the total is 78, 78 / 6 = 13.)
under point-buy, a set of six 13s would be worth 30 points. (6 x 5 points = 30 points.)
on the other hand, this set of stats is actually worth 42 points. (16 + 13 + 10 + 2 + 1 + 0 = 42 points.)
if you extend this idea over many sets of stats, you can see why taking the average of the stats first, and then finding the equivalent point-buy, is going to give you different results.
even if you look at these stats as a "column" instead of a "row" -- i.e., as a set of 6 Strength scores, for example -- you can still see how averaging the stats first skews the results.
say these are the Strength scores of six characters. the average of their scores is 13, so you would assume that, on average, Strength is contributing 5 points to the point-buy cost of the "average" character.
but that's not true. those six stats are really adding 42 / 6 = 7 points to the point-buy of the "average" character, because the costs are not a linear relationship.
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