Silver Moon
Adventurer
Thanks Diaglo, that's high praise coming from you.great job, Silver Moon.
For those who are unfamiliar with it, Timemaster was a RPG created and published in the early 1980's by a company named Pacesetter and later sold to a company named 20-40-Orphite. The basis for the game was Poul Anderson's Time Patrol books (which the Timecop movies and televsion series were also based upon). Essentially, there is a 72nd century 'Time Police Force' who monitor history and send teams of agents to fix history when aliens or other rogue time travellers seek to change it. The Playing Character team would typically be extraordinary people plucked from history at the time of their deaths to live on as time police.
This particular module is titled "Clash of Kings" and involves the alien Demorian shapeshifters attempting to prevent the basis of the Arthurian legends by changing time at first his conception, then when he pulls the sword from the stone, then lastly at Camelot during the trail-by-combat to prove Lancelot and Guinevere's innocence. The module's twist is that Merlin is also a rogue time traveller, but from 50 years before the time police were founded, thus the 'original history' in the Time Police computers is actually an already altered one.
I first ran one of the Timemaster modules with this group two years ago, originally meant as just a short silly filler module, and was surprised how well it worked with my group's playing characters and AD&D rules. The players want to continue to get to play 'Time Cop' every year or two, which is fine, as I own a dozen Timemaster modules. What I won't allow them to do is keep the Time Police Time Scooters between these missions, as a continual 'do-over' would change the whole nature of traditional AD&D.