Storm Raven
First Post
Ripzerai said:So your players were idiots who didn't know how to listen. That's not the fault of the game designing approach.
Yes, it is the fault of the game designing approach. Anyhting that unneccessarily makes my job as a DM more difficult to run my campaign world as I envision it is an impediment to my game. Impediments to my game is a mark of bad game design.
They came to the game to certain expectations that they obtained from reading the published material. They had to be told that those expectations were wrong for the campaign, and those expectations would crop up all through every campaign. "dwarves are like this", "elves are like that", "orcs do this", "demons are like that" and on and on. The fluff gets in the way. After a few years of 2e, I switched to GURPS - because GURPS doesn't burden you with lots of useless fluff.
More common is the opposite problem - what if you want to keep the fluff but use a different set of rules? What if you wanted to convert the book to a new edition of the game? What if you want to run the game using GURPS or FUDGE or Storyteller or Runequest or HeroQuest? Or what if you want to make up your own rules? Or what if you want to run it free-form, with no rules at all?
The fluff, very often, becomes mostly useless when translated to another game system. For example, the 2e fluff concerning magic item creation is completely useless for 3e, or GURPS or most other games, because those have radically different assumptions built into their rules concerning how magic items operate, let alone how they are created. Most fluff translates very poorly.
All that rules crap, whether 2e or 3e, becomes useless in such an instance. Useless filler, leaving no reason to buy the product at all.
If you don't want to actually play the game, then maybe buying the game rules is not for you. People who buy the game books to use with other systems is a secondary market at best for most RPG publishers - catering to such a subset is a sure recipe for failure.
All the beautiful fluff from 2e is still as valid as it ever was, while the rules-oriented material is, if you no longer play 2e, nothing but dead trees.
The fluff for 2e started out being useless to me. It is even more useless now.