Not at all (he said, taking the rhetorical bait). Remember the wargame root. In a wargame, you don't have characters, you have *units*. You only care about the survival of a unit in terms of its tactical value in the wargame scenario - you expect units to die, and you just move on. The old rules are not far from that. As time goes on, the game evolves away from that, to having a different concept of what the character is, and thus a different conception of when it is fun to have them die.OD&D > B/X > 1e > 2e > 3e > 5e > 4e
Not only is this true in terms of lethality, but it's also ALMOST completely chronological.