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2nd Ed Clerical Spell Spheres, Any Rules?

HarryFlashman

First Post
I am trying to develop variant or alternate classes for most if not allof the classes presented int he PHB. In the course if the development I have thinking about how to do Clerics.

The way I see Clerics in the campaign is as channels for their particular faith's power. Clerics may represent philosophies, specific deities, or reflect animist or totemic beliefs. Clerics will typically gain what amounts to Domain Granted Abilities that refect the formof worship chosen along with a smattering of spells. The Domain Spells are helpful but grant far too much power.

Well the Domain Spells I might post in a later thread but currently I would like to know if anyone has re-defined Divine spells into spheres similar to D&D 2nd Ed.

Did you include Druid Spells into the Sphere divisions?

thanks very much for the help.
 

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Yep, I've been working on this for about a year now. I reorganized the Domains along the lines of spheres, adding in new domains, spells, granted powers, and divine channel abilities (takes the place of turning undead). I have compiled a HUGE list of spells from all the d20 sourcebooks I own, and put them into a document. All clerics get the Divine domain for free, and can choose 2 others. And yes, I did include both druid and wizard spells in domains where they were appropriate. I'll post it if you'd be interested in seeing it.
 

How can I say no to someone from Missouri (I am originally from Owensville, a small town just north of Rolla)?

Yes, I would love to see it posted or e-mailed to me.

Just to satisfy my curiosity what source books were used?

Why did you also include Arcane Spells? What criteria did you use to include them?

Why did you develop the Sphere listings? Just miss 2nd Ed?
 

Sorry for the delay in posting, its been a long day.

Anyway, to answer some of your questions, I chose to include arcane spells because some just fit very well into the domains I was designing, and I've never been a big fan of the arcane vs. divine magic effects are all that different. That said, you won't find magic missile, fireball, and some staple arcane spells listed on these domains- those stay the province of the wizard. However, certain spells, like knock, invisibility, some illusions, etc are placed into domain where they would be appropriate to the theme of the domain.

I developed these listings because, quite frankly, I thought the 3E domain system sucked. It produced clerics that were almost identical except for 2 spells per level and 2 granter powers. Blah. I wanted more variability in my clerics, and wanted each religion to actually have a VERY different feel and abilities.

I'm also going to post the new rules I developed for clerical acquisition of spells. Since there are VASTLY more spells per level than in the PHB now, it would be unbalancing for clerics to have access to all the spells in each domain. In addition, some domains have more spells per level than other ones. To compensate for this, clerics get a number of spells known per level, and gain more spells of each level as they advance. Its worked well for my group so far, but if you have fewer sources to draw from, you might ignore these rules.

I have added some new domains (Murder, Dreams, Artifice) to fill specific roles in my campaign. In addition, the Death domain in my list is more a death/afterlife domain, while the Undeath domain deals with the undead and destruction of life energy. I have also redone some of the Granted Powers from each domain, in addition to adding something called Divine Channel powers to each domain. These take the place of turning/rebuking undead, and instead allow the cleric to manifest a power relevant to his domain. Not all of them are finished yet, so if you have any ideas, I'd love to hear them. We have used these rules and lists for about a year now, and so far they have worked well, the cleric and paladin players have been happy, and they seem pretty balanced.

Finally, the list of books I drew spells from is listed in the document, and each spell is keyed on the list as to which book it came from. There are about 50+ souces on the list now as well.

So, without further ado, here are the docs. I had to bust the domains listings up into 2 documents since they were so long.
 

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wow

oh my god Gothmog, i have wanted to use clerical spheres for clerics in third edition ever since it came out. You're.the.man (or woman if that is the case) woot! thanks!

P.S. does anyone know if all the spells from these books are in that massive spell compilation that i have seen for sale in some game stores. Looks like it has every spell EVER. Anyone else know much about this?
 

rootbeergnome said:
oh my god Gothmog, i have wanted to use clerical spheres for clerics in third edition ever since it came out. You're.the.man (or woman if that is the case) woot! thanks!

P.S. does anyone know if all the spells from these books are in that massive spell compilation that i have seen for sale in some game stores. Looks like it has every spell EVER. Anyone else know much about this?

Da man- I'm a guy. ;) I'm glad the listings are of some use to you. Also, I think you are meaning the Book of All Spells? While it does have many of the spells on my lists, it doesn't have them all. But it should be enough to make the lists functional.
 

Gothmog said:
Da man- I'm a guy. ;) I'm glad the listings are of some use to you. Also, I think you are meaning the Book of All Spells? While it does have many of the spells on my lists, it doesn't have them all. But it should be enough to make the lists functional.

you mentioned a dream domain but I couldn't find it.
 


DiFier said:
you mentioned a dream domain but I couldn't find it.

Oops, its not where it should be. Its in part 2 of the document, at the very end. Its a sphere I just started working on, so its not complete yet. I need to go back through all those books and select spells for it still, as well as a granted and divine channel power. When I do get it done, I'll post it here too.

Also, for those of you that have looked at the documents, if if you have any suggestions or ideas for Divine Channel abilities for any of the domains that don't have them yet, I'd love to hear them.
 

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