Raflar
First Post
I agree, trying to make them all balanced and equally useful was hard. My gaming group only consists of 2 players and a DM (who usually plays a character), this changes a lot in the way the game is played. For one, the game gets more detailed and character driven. Characters have a chance to explore those oft overlooked abilities. The downside is that most premade adventures have to really be reworked to avoid TPK.
That being said, I think it is the responsibility of the DM (usually me) to make all the abilities and skills useful. If I never bring encumbrance, or running into play, Stamina becomes a useless ability. Both of my two players usually pick at least one obscure skill or ability and I try to bring that into play. You could say I 'pander' to the players, but this IS a game and it should be fun for everyone (DM included).
Basically what I'm saying is, something is as important as you make it. There are no 'dump stats' if you create situations to use them.
Of course trying to make things balanced is still good. Which is why I'm posting this here.
That being said, I think it is the responsibility of the DM (usually me) to make all the abilities and skills useful. If I never bring encumbrance, or running into play, Stamina becomes a useless ability. Both of my two players usually pick at least one obscure skill or ability and I try to bring that into play. You could say I 'pander' to the players, but this IS a game and it should be fun for everyone (DM included).
Basically what I'm saying is, something is as important as you make it. There are no 'dump stats' if you create situations to use them.
Of course trying to make things balanced is still good. Which is why I'm posting this here.