trentonjoe said:
There was a 2E spell, ghost plate or something, that give the caster an armor bonus of +7 for a round per level. It was a third level spell.
I think it was in the Forgotten Realms Hardback. I'll try to find it if you are really interested.
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Thanks, but no.
I really just wanted input on how strong to make a second level spell.
Given that mage armor has a range of touch, and a duration of 1hr/level, and a +4 AC bonus, i figured that if i limit mage armor II to a second level spell, with a range of personal, and possibily limit the duration to 10 minutes/ level, it should certainly be greater than +4, but how much higher?
I am beginning to think that I should simply make the first spell mage armor give a d4 + 1/ 2 levels, or better yet, make it 1d4+2, and let the caster empower it.
1d4+2 would be average of 4.5, empowered to a third level spell it would be 6.75.
double empowered to a fifth level spell makes it average or 8 or 9 (depends on how you round), with a range of 5, 8, 9, 12