the Jester
Legend
GIBBERLING
Source: The Gates of Firestorm Peak.
Gibberlings are small, violent humanoids who attack in great swarms, screaming, yowling, muttering and gibbering. Sometimes likened to army ants, gibberlings dwell only in places with minimal or no light- the Underdark, deep forests and the like.
A gibberling stands about 3' high and has black or pink skin. It is covered in bushy hair, but otherwise naked. Gibberlings are universally filthy and have a distinctive, feral scent.
Hatred of Light and Flame: A gibberling hates fire and light. Although they are willing to enter a well-lit area, they become hesitant, and they will sometimes only venture a short distance into bright light before retreating.
Huge Numbers: Gibberlings almost always appear in massive swarms consisting of dozens or hundreds of individuals. They almost never gain surprise because of their constant gibbering, but instead rely upon attacking in great massed waves. Most gibberlings use crude daggers made of broken and sharpened bones, scavenged weapons, rocks or similar object in combat. Others use their filthy claws or bite with their sharp teeth.
The Terrible Truth: The truth about gibberlings is known only to the most learned scholars and adventurers unfortunate enough to stumble across a gibberling spawning ground. Gibberlings are actually the unholy remnants of natural creatures who have been infested by a gibberslug, a parasitic creature from the Far Realms. Brood gibberlings, a larger, stronger and more dangerous version of the common gibberling, carry the squirming gibberslugs as “skin-pets” beneath their skin. A brood gibberling seeks to implant a gibberslug in a mortal creature by biting or spitting on it; if this succeeds, the gibberslug rapidly burrows into the victim's brain and forces the victim into a deep coma that lasts several hours to a day. At the end of this time, a fully-grown gibberling erupts from the husk of the victim, leaving only an empty skin behind.
Gibberling --- Level 2 Minion Skirmisher
Small abberant humanoid --- XP 31
HP 1; a missed attack never damages a minion Initiative +3
AC 16; Fortitude 13; Reflex 15; Will 14 Perception -1
Speed 6 Darkvision
TRAITS
Bunching
Gibberlings swarm over each other with ease. Up to three gibberlings can occupy the same square without penalty.
Hate the Light
When in bright light, gibberlings get a -2 penalty to speed.
STANDARD ACTIONS
(mbasic) Gibbering Attack * At Will
Effect: The gibberling shifts 2 squares and then makes the following attack.
Attack: Melee 1 (one creature); +7 vs.AC.
Hit: 5 damage.
---
Str 10 Dex 10 Wis 7
Con 10 Int 5 Cha 2
Alignment unaligned Languages -
Swarm of Gibberlings --- Level 3 Skirmisher
Large aberrant humanoid (swarm) -- XP Value
A swarm of gibberlings represents a group 20 to 30 gibberlings massed together.
HP 42; Bloodied 21 Initiative +3
AC 17; Fortitude 15; Reflex 16; Will 15 Perception -1
Speed 6 Darkvision
Resist half damage from melee and ranged attacks; Vulnerable 10 to close and area effects
TRAITS
Swarm Attack * Aura 1
Once per round, a creature that enters or ends its turn in the aura takes 5 damage. A creature also takes this damage if it ends its turn in the swarm's space.
Swarm
The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.
Hate the Light
When in bright light, gibberlings get a -2 penalty to speed.
STANDARD ACTIONS
(close) Mess of Gibberlings * At Will
Attack: Close burst 1 (each creature in burst); +8 vs. AC.
Hit: 1d6+1 damage.
Effect: The swarm moves 3 squares.
TRIGGERED ACTIONS
Breakaway Gibberlings * Encounter
Trigger: The swarm of gibberlings becomes bloodied.
Effect (Immediate Reaction): Four gibberlings appear in the nearest empty spaces to the swarm. They take their turn immediately following the current turn and count normally when determining the xp value of the encounter.
---
Str 10 Dex 10 Wis 7
Con 10 Int 5 Cha 2
Alignment unaligned Languages -
Solitary Gibberling --- Level 12 Minion Skirmisher
Small abberant humanoid --- XP 175
HP 1; a missed attack never damages a minion Initiative +8
AC 26; Fortitude 23; Reflex 25; Will 24 Perception +4
Speed 6 Darkvision
TRAITS
Bunching
Gibberlings swarm over each other with ease. Up to three gibberlings can occupy the same square without penalty.
Hate the Light
When in bright light, gibberlings get a -2 penalty to speed.
STANDARD ACTIONS
(mbasic) Gibbering Attack * At Will
Effect: The solitary gibberling shifts 2 squares and then makes the following attack.
Attack: Melee 1 (one creature); +17 vs.AC.
Hit: 10 damage.
---
Str 10 Dex 10 Wis 7
Con 10 Int 5 Cha 2
Alignment unaligned Languages -
Mass of Gibberlings --- Level 13 Elite Skirmisher
Huge aberrant humanoid (swarm) XP 1,600
A mass of gibberlings represents a swarm of 50 to 100 gibberlings.
HP 244; Bloodied 122 Initiative +8
AC 27; Fortitude 25; Reflex 26; Will 25 Perception +3
Speed 6 Darkvision
Resist half damage from melee and ranged attacks; Vulnerable 15 to close and area effects
Saving Throws +2; Action Points 1
TRAITS
Swarm Attack * Aura 1
Once per round, a creature that enters or ends its turn in the aura takes 5 damage. A creature also takes this damage if it ends its turn in the swarm's space.
Swarm
The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.
Hate the Light
When in bright light, gibberlings get a -2 penalty to speed.
STANDARD ACTIONS
(close) Mess of Gibberlings * At Will
Attack: Close burst 1 (each creature in burst); +18 vs. AC.
Hit: 2d8+2 damage.
Effect: The mass moves 3 squares.
TRIGGERED ACTIONS
Breakaway Gibberlings * Recharges when the mass of gibberlings becomes bloodied
Trigger: The mass of gibberlings takes damage.
Effect (Immediate Reaction): Four solitary gibberlings appear in the nearest empty spaces to the swarm. They take their turn immediately following the current turn and count normally when determining the xp value of the encounter.
---
Str 10 Dex 10 Wis 7
Con 10 Int 5 Cha 2
Alignment unaligned Languages -
Brood Gibberling --- Level 14 Skirmisher
Medium aberrant humanoid --- XP 1,000
A brood gibberling is larger than a typical gibberling. Unlike its lesser kin, a brood gibberling's eyes are filled with a malignant cunning. Far more disturbing, its flesh moves visibly as small creatures called gibberslugs squirm beneath its skin. Brood gibberlings are not birthed by the same process as typical gibberlings, but rather come from the Far Realm. Because of this, they can survive only a short period away from an area tainted by aberrant energies.
Within the secluded burrows where brood gibberlings live, ragged husks lie discarded about the floor, the remnants of gibberling birthing. A brood gibberling can control any gibberlings it has personally created, giving rise to various clans of gibberlings, each controlled by one brood gibberling Clans sometimes cooperate and sometimes war, depending upon the whims of their progenitors. A brood gibberling often seeks to convert gibberlings of other clans to its own.
HP 136; Bloodied 68 Initiative +14
AC 28; Fortitude 26; Reflex 26; Will 27 Perception +8
Speed 6 Darkvision
TRAITS
Bunching
Gibberlings swarm over each other with ease. Up to three gibberlings can occupy the same square without penalty.
Hate the Light
When in bright light, gibberlings get a -2 penalty to speed.
STANDARD ACTIONS
(mbasic) Bite * At Will
Attack: Melee 1 (one creature); +19 vs. AC.
Hit: 3d6+8 damage.
(melee) Gibberslug Bite (disease) * Recharge 5 6
Attack: Melee 1 (one creature); +19 vs. AC.
Hit: 3d6+8 damage, plus ongoing 10 damage (save ends).
First Failed Save: The ongoing damage increases to 15, and the target is dazed (save ends both).
Second Failed Save: The target falls into a deep coma from which it cannot be awakened without using a remove affliction, remove disease or similar ritual or effect. 1d20+4 hours later, the target dies and gives birth to a solitary gibberling.
(ranged) Spit Gibberslug (acid, disease) * Encounter
Attack: Ranged 5 (one creature); +17 vs. Reflex.
Hit: 3d10+5 acid damage, plus ongoing 10 damage (save ends).
First Failed Save: The ongoing damage increases to 15, and the target is dazed (save ends both).
Second Failed Save: The target falls into a deep coma from which it cannot be awakened without using a remove affliction, remove disease or similar ritual or effect. 1d20+4 hours later, the target dies and gives birth to a solitary gibberling.
MOVE ACTIONS
Lope * At Will
Effect: The brood gibberling shifts 2 squares.
---
Str 18 Dex 20 Wis 13
Con 16 Int 12 Cha 18
Alignment unaligned Languages -
***
EDIT: For whatever reason (presumably related to ENWorld's recent reincarnation), I cannot currently upload the pdf. I'll try to get back to doing so when the opportunity arises.
Source: The Gates of Firestorm Peak.
Gibberlings are small, violent humanoids who attack in great swarms, screaming, yowling, muttering and gibbering. Sometimes likened to army ants, gibberlings dwell only in places with minimal or no light- the Underdark, deep forests and the like.
A gibberling stands about 3' high and has black or pink skin. It is covered in bushy hair, but otherwise naked. Gibberlings are universally filthy and have a distinctive, feral scent.
Hatred of Light and Flame: A gibberling hates fire and light. Although they are willing to enter a well-lit area, they become hesitant, and they will sometimes only venture a short distance into bright light before retreating.
Huge Numbers: Gibberlings almost always appear in massive swarms consisting of dozens or hundreds of individuals. They almost never gain surprise because of their constant gibbering, but instead rely upon attacking in great massed waves. Most gibberlings use crude daggers made of broken and sharpened bones, scavenged weapons, rocks or similar object in combat. Others use their filthy claws or bite with their sharp teeth.
The Terrible Truth: The truth about gibberlings is known only to the most learned scholars and adventurers unfortunate enough to stumble across a gibberling spawning ground. Gibberlings are actually the unholy remnants of natural creatures who have been infested by a gibberslug, a parasitic creature from the Far Realms. Brood gibberlings, a larger, stronger and more dangerous version of the common gibberling, carry the squirming gibberslugs as “skin-pets” beneath their skin. A brood gibberling seeks to implant a gibberslug in a mortal creature by biting or spitting on it; if this succeeds, the gibberslug rapidly burrows into the victim's brain and forces the victim into a deep coma that lasts several hours to a day. At the end of this time, a fully-grown gibberling erupts from the husk of the victim, leaving only an empty skin behind.
Gibberling --- Level 2 Minion Skirmisher
Small abberant humanoid --- XP 31
HP 1; a missed attack never damages a minion Initiative +3
AC 16; Fortitude 13; Reflex 15; Will 14 Perception -1
Speed 6 Darkvision
TRAITS
Bunching
Gibberlings swarm over each other with ease. Up to three gibberlings can occupy the same square without penalty.
Hate the Light
When in bright light, gibberlings get a -2 penalty to speed.
STANDARD ACTIONS
(mbasic) Gibbering Attack * At Will
Effect: The gibberling shifts 2 squares and then makes the following attack.
Attack: Melee 1 (one creature); +7 vs.AC.
Hit: 5 damage.
---
Str 10 Dex 10 Wis 7
Con 10 Int 5 Cha 2
Alignment unaligned Languages -
Swarm of Gibberlings --- Level 3 Skirmisher
Large aberrant humanoid (swarm) -- XP Value
A swarm of gibberlings represents a group 20 to 30 gibberlings massed together.
HP 42; Bloodied 21 Initiative +3
AC 17; Fortitude 15; Reflex 16; Will 15 Perception -1
Speed 6 Darkvision
Resist half damage from melee and ranged attacks; Vulnerable 10 to close and area effects
TRAITS
Swarm Attack * Aura 1
Once per round, a creature that enters or ends its turn in the aura takes 5 damage. A creature also takes this damage if it ends its turn in the swarm's space.
Swarm
The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.
Hate the Light
When in bright light, gibberlings get a -2 penalty to speed.
STANDARD ACTIONS
(close) Mess of Gibberlings * At Will
Attack: Close burst 1 (each creature in burst); +8 vs. AC.
Hit: 1d6+1 damage.
Effect: The swarm moves 3 squares.
TRIGGERED ACTIONS
Breakaway Gibberlings * Encounter
Trigger: The swarm of gibberlings becomes bloodied.
Effect (Immediate Reaction): Four gibberlings appear in the nearest empty spaces to the swarm. They take their turn immediately following the current turn and count normally when determining the xp value of the encounter.
---
Str 10 Dex 10 Wis 7
Con 10 Int 5 Cha 2
Alignment unaligned Languages -
Solitary Gibberling --- Level 12 Minion Skirmisher
Small abberant humanoid --- XP 175
HP 1; a missed attack never damages a minion Initiative +8
AC 26; Fortitude 23; Reflex 25; Will 24 Perception +4
Speed 6 Darkvision
TRAITS
Bunching
Gibberlings swarm over each other with ease. Up to three gibberlings can occupy the same square without penalty.
Hate the Light
When in bright light, gibberlings get a -2 penalty to speed.
STANDARD ACTIONS
(mbasic) Gibbering Attack * At Will
Effect: The solitary gibberling shifts 2 squares and then makes the following attack.
Attack: Melee 1 (one creature); +17 vs.AC.
Hit: 10 damage.
---
Str 10 Dex 10 Wis 7
Con 10 Int 5 Cha 2
Alignment unaligned Languages -
Mass of Gibberlings --- Level 13 Elite Skirmisher
Huge aberrant humanoid (swarm) XP 1,600
A mass of gibberlings represents a swarm of 50 to 100 gibberlings.
HP 244; Bloodied 122 Initiative +8
AC 27; Fortitude 25; Reflex 26; Will 25 Perception +3
Speed 6 Darkvision
Resist half damage from melee and ranged attacks; Vulnerable 15 to close and area effects
Saving Throws +2; Action Points 1
TRAITS
Swarm Attack * Aura 1
Once per round, a creature that enters or ends its turn in the aura takes 5 damage. A creature also takes this damage if it ends its turn in the swarm's space.
Swarm
The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The swarm cannot be pulled, pushed or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.
Hate the Light
When in bright light, gibberlings get a -2 penalty to speed.
STANDARD ACTIONS
(close) Mess of Gibberlings * At Will
Attack: Close burst 1 (each creature in burst); +18 vs. AC.
Hit: 2d8+2 damage.
Effect: The mass moves 3 squares.
TRIGGERED ACTIONS
Breakaway Gibberlings * Recharges when the mass of gibberlings becomes bloodied
Trigger: The mass of gibberlings takes damage.
Effect (Immediate Reaction): Four solitary gibberlings appear in the nearest empty spaces to the swarm. They take their turn immediately following the current turn and count normally when determining the xp value of the encounter.
---
Str 10 Dex 10 Wis 7
Con 10 Int 5 Cha 2
Alignment unaligned Languages -
Brood Gibberling --- Level 14 Skirmisher
Medium aberrant humanoid --- XP 1,000
A brood gibberling is larger than a typical gibberling. Unlike its lesser kin, a brood gibberling's eyes are filled with a malignant cunning. Far more disturbing, its flesh moves visibly as small creatures called gibberslugs squirm beneath its skin. Brood gibberlings are not birthed by the same process as typical gibberlings, but rather come from the Far Realm. Because of this, they can survive only a short period away from an area tainted by aberrant energies.
Within the secluded burrows where brood gibberlings live, ragged husks lie discarded about the floor, the remnants of gibberling birthing. A brood gibberling can control any gibberlings it has personally created, giving rise to various clans of gibberlings, each controlled by one brood gibberling Clans sometimes cooperate and sometimes war, depending upon the whims of their progenitors. A brood gibberling often seeks to convert gibberlings of other clans to its own.
HP 136; Bloodied 68 Initiative +14
AC 28; Fortitude 26; Reflex 26; Will 27 Perception +8
Speed 6 Darkvision
TRAITS
Bunching
Gibberlings swarm over each other with ease. Up to three gibberlings can occupy the same square without penalty.
Hate the Light
When in bright light, gibberlings get a -2 penalty to speed.
STANDARD ACTIONS
(mbasic) Bite * At Will
Attack: Melee 1 (one creature); +19 vs. AC.
Hit: 3d6+8 damage.
(melee) Gibberslug Bite (disease) * Recharge 5 6
Attack: Melee 1 (one creature); +19 vs. AC.
Hit: 3d6+8 damage, plus ongoing 10 damage (save ends).
First Failed Save: The ongoing damage increases to 15, and the target is dazed (save ends both).
Second Failed Save: The target falls into a deep coma from which it cannot be awakened without using a remove affliction, remove disease or similar ritual or effect. 1d20+4 hours later, the target dies and gives birth to a solitary gibberling.
(ranged) Spit Gibberslug (acid, disease) * Encounter
Attack: Ranged 5 (one creature); +17 vs. Reflex.
Hit: 3d10+5 acid damage, plus ongoing 10 damage (save ends).
First Failed Save: The ongoing damage increases to 15, and the target is dazed (save ends both).
Second Failed Save: The target falls into a deep coma from which it cannot be awakened without using a remove affliction, remove disease or similar ritual or effect. 1d20+4 hours later, the target dies and gives birth to a solitary gibberling.
MOVE ACTIONS
Lope * At Will
Effect: The brood gibberling shifts 2 squares.
---
Str 18 Dex 20 Wis 13
Con 16 Int 12 Cha 18
Alignment unaligned Languages -
***
EDIT: For whatever reason (presumably related to ENWorld's recent reincarnation), I cannot currently upload the pdf. I'll try to get back to doing so when the opportunity arises.
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