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Isobet Tevarre
Violet_Eyes_by_darkhairedangel.jpg
Code:
Female [url=http://www.d20srd.org/srd/psionic/psionicRaces.htm#elans]Elan[/url] [url=http://www.d20srd.org/srd/psionic/classes/psion.htm]Psion[/url] [Telepath] 10
True Neutral

Strength     14 (+2) +4 Enhancement
Dexterity    15 (+2) +2 Enhancement
Constitution 15 (+2)
Intelligence 28 (+9) +2 lvl +6 Enhancement 
Wisdom       16 (+3)
Charisma     20 (+5) -2 Race +4 Enhancement

Size: Medium
Height: 5' 5"
Weight: 95 lb
Skin: Pale
Eyes: Violet
Hair: White; Wavy


Total Hit Points: 51
Speed: 30 feet
Armor Class: 18 = 10 +2 [dexterity] -1 [vulnerable] -1 [aggressive] +4 [armor] +4 [monk's belt]
Touch AC: 14
Flat-footed: 16
Initiative modifier: +6 = +2 [dexterity] +2 [aggressive] +2 [nimble psicrystal]

Fortitude save: +8 = 3 [base] +2 [constitution] +3 [Resistance]
Reflex save: +8 = 3 [base] +2 [dexterity] +3 [Resistance]
Will save: +13 = 7 [base] +3 [wisdom] +3 [Resistance]
Note: Unless otherwise stated Isobet will always pay a PP to activate Improved Elan Resistance [+6]

Attack (handheld): +7 = 5 [base] +2 [competance]
Attack (unarmed): +7 = 5 [base] +2 [competance]
Attack (missile): +9 = 5 [base] +2 [dexterity] +2 [competance]
Attack (fully buffed Cryohydra form): 12 bites +16 = 5 [base] +8 [str] +2 [competance] +1 [enhancement] (2d8+8 damage)
Grapple check: +5 = 5 [base] 

Light load: 33 lb. or less
Medium load: 34-66 lb.
Heavy load: 67-100 lb.
Lift over head: 100 lb.
Lift off ground: 200 lb.
Push or drag: 500 lb.

Languages:
Common Draconic Elven Giant Sylvan Undercommon Abyssal 

Flaws:
[url=http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm#vulnerable]Vulnerable [/url][flaw]
[url=http://realmshelps.dandello.net/cgi-bin/feats.pl?Phantom_Spark,all]Phantom Spark[/url] [flaw]

Feats:
Leadership
[url=http://realmshelps.dandello.net/cgi-bin/feats.pl?Improved_Cohort,all]Improved Cohort[/url]
[url=http://www.d20srd.org/srd/psionic/psionicFeats.htm#expandedKnowledge]Expanded Knowledge: Metamorphosis[/url]
[url=http://www.d20srd.org/srd/psionic/psionicFeats.htm#metamorphicTransfer]Metamorphic Transfer x1[/url]
[url=http://www.d20srd.org/srd/psionic/psionicFeats.htm#overchannel]Overchannel[/url]
[url=http://www.d20srd.org/srd/psionic/psionicFeats.htm#psicrystalAffinity]Psicrystal Affinity[/url]: Nimble Personality
[url=http://realmshelps.dandello.net/cgi-bin/feats.pl?Empowered_Psicrystal,all]Empowered Psicrystal[/url]: Power Storing, Energized Crystal, Hardened Crystal
[url=http://realmshelps.dandello.net/cgi-bin/feats.pl?Elan_Resilience^_Enhanced,all]Enhanced Elan Resilience[/url]
[url=http://realmshelps.dandello.net/cgi-bin/feats.pl?Elan_Resistance^_Enhanced,all]Enhanced Elan Resistance[/url]

Traits: 
[url=http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm#aggressive]Aggressive[/url]

Skills
Bluff 18 = +5 +13
Concentration 15 = +2 +13
Diplomacy 22 = +5 +13 +2 [bluff] +2 [sense motive] 
Intimidate 7 = +5 +2 [bluff] 
Knowledge (arcana) 22 = +9 +13
Knowledge (architecture) 10 = +9 +1
Knowledge (dungeoneering) 10 = +9 +1
Knowledge (geography) 10 = +9 +1
Knowledge (history) 10 = +9 +1
Knowledge (local) 10 = +9 +1
Knowledge (nature) 19 = +9 +7
Knowledge (nobility) 10 = +9 +1
Knowledge (religion) 10 = +9 +1
Knowledge (planes) 10 = +9 +1
Sense Motive 16 = +3 +13
Use Magic Device 21 = +5 +6 +10 [competence]
Knowledge (psionics) 10 = +9 +1
Psicraft 12 = +9 +1 +2 [know psi] 

* = check penalty for wearing armor
Bluff >=5 ranks gives +2 on disguise checks to act in character.

Elan:
-2 charisma (already included)
Former humans that do not age or die naturally
Aberrations unaffected by spells that target human types
No darkvision
Use psionics to resist energy damage
Use psionics to reduce severity of damage
Use psionics to do without food / water

135 Power Points/Day:
2 [racial]
88 [psion]
45 [intelligence bonus]
Note: 9 Power Points stored in Psicrystal due to Empowered Crystal feat

Powers Known
1st Call To Mind, Force Screen, Mindlink, Psionic Charm, Psionic Grease
2nd Concealing Amorpha, [url=http://www.wizards.com/default.asp?x=dnd/psm/20030829a]Skill Knowledge[/url], Psionic Suggestion, Psionic Tongues
3rd Dispel Psionics, Energy Burst, Hostile Empathic Transfer, Telekinetic Thrust
4th Metamorphosis, Psionic Modify Memory, Psychic Reformation, Schism, Psionic Dimension Door
5th Mind Probe, Power Resistance, Psionic Plane Shift, Psionic True Seeing

Equipment
Cloak of Charisma +4 (16,000) 4,500 Royal purple trimmed in ermine
Vest of Resistance +3 (9,000) 2,531 Silken silver blouse with dangling sleeves
Boots of Speed (12,000) 3,375 Purple velvet folded boots
Battlegloves +4 Str +2 Dex (24,000) 6,750 White lace half gloves
Monarch's Tiara (Headband of Intellect +6, Hat of Disguise) (38,700) 10,884 Platnum tiara 
Amulet of Mighty Fists +1 (6,000) 1,688 Silver with amethyst pendant
Monk’s Belt (13,000) 3,656 Silver also set with amethysts
Bracers of Armor +4 (16,000) 4,500 Platnum, sculpted as coiled serpents
Eyes of the Artificer +10 UMD (10,000) 2,813 made to fit in eyes like contacts
Bag of Holding, type II (5,000) 1,406 Purple purse threaded with silver
Wand of Invisibility (4,500) 1,688
Wand of Shield 2nd CL (1,500) 563
Wand of Create Magic Tattoo (9,500) 3,563
Wand of Friendly Face (750) 281
Various Jewelry 300
10 30lb shotputs 300
134 gp
Isobet's Background[sblock]
Lady Isabelle Cyanoor, daughter of Marquis Evert Cyanoor, was born with her whole life planned out for her. Before she could walk, she was betrothed to the first son of a great duke. But she chafed at her courtly lessons. Instead she haunted her father’s library, souring it for obscure but ever-so-interesting lore.

Years passed, and eventually Isabelle was able to satisfy her tutors, more through sheer brilliance rather than focus on dreary matters such as heraldry and politics. Also she was often able to simply guess the answers, almost as if she was plucking the knowledge right out of the head of her mentors.

Upon her 14th birthday she was sent to be wed. En-route, she slipped away from the knights guarding her and struck out on her own to find the marvels she had read about. She asked to apprentice with several wizards. But they said she was already too old, asked for money that she couldn’t provide without returning to her father, or worse demanded favors of an unsavory nature. Eventually one of the mages referred her to Augustyn of Thrace. Augustyn immediately saw great potential in her and, after preliminary training, took her to the Elan council to be ‘remade’.

Since her rebirth as Isobet Tevarre, she has steered clear of her father’s lands. Although she has no fear of being forced into an unwanted marriage, she prefers not to risk the exposure of the Elan secret of rebirth. She does retain her love of arcane. But now, rather that reading about the great secrets of the world, she ferrets out such mysteries for herself, or even better, pulls them directly from the minds of her enemies.

Isobet has gone through a number of boy-toys as an Elan. Each has been rich or otherwise useful. The most recent and longest of these somewhat one-sided relationships has been with Vyncent a flamboyant and chivalrous catfolk artificer. For years Isobet has been giving her furry paramour just enough encouragement to convince him to produce one magical present after the next. But now that both are low on funds, rather than moving on, Isobet has decided she really likes having Vyncent around. Together they have set out in search of fortune and adventure.
[/sblock]
And her cohort Vyncent
catfolk.jpg
Code:
Male Neutral Good Catfolk Artificer 8

Strength     15 (+2)
Dexterity    26 (+8) +4 [Racial] +4 [Enhancement]
Constitution 20 (+4) +4 [Enhancement] +1 [Level]
Intelligence 24 (+6) +4 [Enhancement] +1 [Level]
Wisdom       11 (+0)
Charisma     19 (+4) +2 [Racial]



Size: Medium
Height: 5' 8"
Weight: 210 lb
Skin: Silvery
Eyes: Amber
Hair: Silver; Straight; Beardless

Total Hit Points: 74
Speed: 40 feet
Armor Class: 23 = 10 +4 [chain shirt] +6 [dexterity] +3 [Enhancement]
Touch AC: 21
Flat-footed: 17
Initiative modifier: +8 = +8 [dexterity] 

Fortitude save: +10 = 2 [base] +4 [constitution] +1 [passionate] +3 [Resistance]
Reflex save: +13 = 2 [base] +8 [dexterity] +3 [Resistance]
Will save: +8 = 6 [base] -1 [passionate] +3 [Resistance]

Attack (handheld): +8 = 6 [base] +2 [strength] 
Attack (unarmed):+8 = 6 [base] +2 [strength] 
Attack (missile): +10 = 6 [base] +4 [dexterity] 

Grapple check: +8 = 6 [base] +2 [strength] 

Light load: 66 lb. or less
Medium load: 67-133 lb.
Heavy load: 134-200 lb.
Lift over head: 200 lb.
Lift off ground: 400 lb.
Push or drag: 1000 lb.

Languages:
Common Draconic Catfolk Common Celestial Giant 

Long Spear [1d8, crit x3, 9 lb., two-handed, piercing]
Javelin [1d6, crit x2, range inc 30 ft., 2 lb, piercing]
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.] 

Feats:
[url=http://realmshelps.dandello.net/cgi-bin/feats.pl?Chivalrous_Courtesy,all]Chivalrous Courtesy[/url] [flaw]
[url=http://realmshelps.dandello.net/cgi-bin/feats.pl?Fussy,all]Fussy[/url] [flaw]
[url=http://realmshelps.dandello.net/cgi-bin/feats.pl?Magic_Artisan,all]Magical Artisan[/url]
[url=http://realmshelps.dandello.net/cgi-bin/feats.pl?Energy_Substitution,all]Energy Substitution: Electricity[/url]
[url=http://realmshelps.dandello.net/cgi-bin/feats.pl?Extraordinary_Artisan,all]Extraordinary Artisan[/url] (Artificer Bonus)
Maximize Spell (artificer Bonus)
Two-Weapon Fighting
[url=http://realmshelps.dandello.net/cgi-bin/feats.pl?Double_Wand_Wielder,all]Double Wand Weilder[/url]
[url=http://realmshelps.dandello.net/cgi-bin/feats.pl?Legendary_Artisan,all]Legendary Artisan[/url]

Traits: 
[url=http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm#passionate]Passionate[/url]

Skills
Concentration 15 = +4 +11
Craft Armor 17 = +6 +11
Disable Device 17 = +6 +11
Knowledge (arcana) 17 = +6 +11
Knowledge (architecture) 8 = +6 +1
Knowledge (planes) 17 = +6 +11
Listen 2 = +0 +2 [catfolk] 
Move Silently 6 = +4 +2 [catfolk] 
Spellcraft 13 = +6 +5 +2 [Knowledge, arcane] 
Use Magic Device 17 = +4 +11 [+2 Artificer]

* = check penalty for wearing armor
Craft_1 >=5 ranks gives +2 on related appraise checks.
Know Planes >=5 ranks gives +2 on survival checks on other planes.
Spellcraft >=5 ranks gives +2 on use magic device checks on scrolls.
Use Magic Device >=5 ranks gives +2 on spellcraft checks to decipher scrolls.

Equipment
Mithril Chain Shirt +3 (10,050) 4,425
Vest of Resistance +3 (9,000) 3,375
Amulet of Health +4 (16,000) 4,500
Gloves of Dex +4 (16,000) 4,500
Circlet of Intellect +4 (16,000) 4,500
Lesser Eyes of the Artificer +4 UMD (1,600) 450
2 Wands of Scorching Ray 7th CL (10,500 ea) 7,875
2 Wands of Cure Moderate Wounds (4,500 ea) 3,375
2 Wands of Vigor (750 ea) 563
Wand of Blindsight (4,500) 1,688
Handy Haversack (2,000) 563
186 gp

Vyncent's background[sblock]
Even in his earliest memories Vyncent was always repulsed by the warrior traditions of his people. Though occasionally forced to hunt or dance the spears, his passion lay in discovering how things worked, exploring the science of creation. And such was his interest in the outside world that after his name-day, he departed with the first passing traveler the tribe crossed paths with.

On the trail, Vyncent's new companion, a Knight of the Duchy of Paenmarck by the name of sir Albar, regaled him with tales of chivalry and courtly romance. The young catfolk was charmed by the stories, and arrived in the Duchy determined to make it in the wondrous new universe that is the city. In short order Vyncent apprenticed to a clockmaker and shined in the position to such a degree that his name was eventually passed along to Jean de Tocquerelle, Master Artificer to the Duke. Under that august and stern tutelage the catfolk's true talents came to the fore. 'The savage prodigy' soon became a much talked about feature at court. It was there Vyncent met and fell in love with Lady Isobet Tevarre. And though she was being courted by the Duke's son and heir at the time, the passionate and assiduous young catfolk was able to eventually woo her away with gifts and heartfelt sonnets. [/sblock]

Mundane items carried by 0-lvl retainers[sblock]
Blanket, winter 5 sp 3 lb.
Bottle, wine, glass 2 gp
Bucket (empty) 5 sp 2 lb
Chest (empty) 2 gp 25 lb
Firewood (3 days) 3 cp 60 lb
Flint and steel 1 gp
Lantern, bullseye 12 gp 3 lb
Mirror, small steel 10 gp ½ lb
Oil (10 1-pint flasks) 1 gp 10 lb
Paper (20 sheets) 8 gp
Rope, silk (100 ft.) 20 gp 10 lb
Sewing needle 5 sp
Soap (per lb.) 5 sp 1 lb
Tent 10 gp 20 lb
4 Noble’s outfits 300 gp 40 lb
[/sblock]
 
Last edited:


well, i't Dragor speaking, here i decided to use my usual internet name (it was occupied on wizards when i signed up)

made my char now.
dropped taint, cause it would be broken
also changed name and gender
[sblock=silja]
sorceress.jpg

Silja

speaks in sea green
thinks in sea green italic
out game: start with ooc: or in
quote tags

general:
[sblock]female Human sorcerer 10th lvl
neutral
Str 11 -- (11 pts)
Dex 16 -- (16 pts)
Con 15 -- (15 pts)
Int 17 -- (17 pts)
Wis 11 -- (11 base)
Cha 24 -- (18 base, +2 level, +4 cloak of charisma)

Hit Points 60
AC 17, Touch 14, Flat 14
Init +7
BAB +5, Grap +5
Speed 30 (base 30, load 38/38 (76, 115), unarmored)
Fort +5, Ref +6, Will +7
+5 Melee, quarterstaff, 1d6, 20/x2
+5 Melee, dagger, 1d6, 20/x2
+5 melee, touch, spell, 20/x2
+8 Ranged, ray, spell, 20/x2

medium, 05'04" tall, 114lbs. wt, 22 yrs old
dark brown hair, blue-green eyes, light brown skin

Speaks common, draconic, undercommon, and sylvan

+23 bluff (13)
+16 craft (sculpting) (16)
+15 concentration (13)
+16 Knowledge (arcana) (13)
+13 profession (cooking) (13)
+18 spellcraft (13)
+2 Listen (0)
+2 Spot (0)

Feats
-improved initiative (+4 to initiative checks)
-point blank shot (+1 to hit with ranged when within 30 ft.)
-precise shot (no penalty for shooting into melee)
-Leadership (attract cohort and followers)
-improved toughness (+1 hp/hit die)

human Traits
-bonus feat
-extra skill points

sorcerer Abilities
-familiar

Spells Per Day DC 17+spell level|6/8/7/7/6/4
0th - arcane mark, detect magic, ghost sound, light, mage hand, mending, message, Prestidigitation, read magic
1st - charm person, disguise self, identify, magic missile, ebon eyes
2nd - knock, minor image, Scorching ray, see invisibility
3rd –fireball, haste, suggestion
4th – charm monster, orb of cold
5th - telekinesis[/sblock]

[sblock=familiar]slaneshh
tiny viper
neutral
Str 4
Dex 17
Con 11
Int 10
Wis 12
Cha 2

Hit Points 30
AC 22, Touch 15, Flat 19
Init +3
BAB +5, Grap -6
Speed 15 (base 15) climb 15, swim 15
Fort +3, Ref +6, Will +8
+10 Melee, bite, 1+poison, 20/x2
+10 melee, touch, spell effect, 20/x3

speaks with master and animals of its kind

+11 balance (0)
+9 bluff (13)
+11 climb (0)
+15 hide (0)
+13 spellcraft (13)
+7 Listen (2)
+7 Spot (2) [/sblock]

[sblock=flesh golem]Flesh Golem
Size/Type: Large Construct
Hit Dice: 9d10+30 (79 hp)
Initiative: -1
Speed: 30 ft. (6 squares)
Armor Class: 18 (-1 size, -1 Dex, +10 natural), touch 8, flat-footed 18
Base Attack/Grapple: +6/+15
Attack: Slam +10 melee (2d8+5)
Full Attack: 2 slams +10 melee (2d8+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: Berserk
Special Qualities: Construct traits, damage reduction 5/adamantine, darkvision 60 ft., immunity to magic, low-light vision
Saves: Fort +3, Ref +2, Will +3
Abilities: Str 21, Dex 9, Con Ø, Int Ø, Wis 11, Cha 1
Skills: —
Feats: —
Environment: Any
Organization: Solitary or gang (2-4)
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 10-18 HD (Large); 19-27 HD (Huge)
Level Adjustment: —
[/sblock]

[sblock=background]Silja was born in the city (insert city from the setting here). Her mother died before she could remember, and as Silja was born outside of marriage, she grew up on the street together with some other street children. Her father is actually the merchant whom her mother served as a maid. She quickly showed talents for sorcery, and after living as a thief and a prostitute until the age of 18, she took up the mantle as an adventurer along with a couple of her friends.[/sblock]

[sblock=personality]Silja is very ambitious, greedy and power hungry, but also helpful when it comes to it, this means that when asked to do someone a favour, she is likely to ask what she would get from it, but she is likely to end up doing it for free if no reward is apparent and the asking one is in need. She doesn’t care much about laws and rules, and when she does, it’s mostly because the risk isn’t worth the expected outcome. In contrast to this, she is unquestionably loyal to her friends. Silja generally has good manners, but of course she doesn’t think much about manners when along with friends. Silja generally has a positive and optimistic attitude. Aside from money, fame and power, Silja like compliments and attention. Above all else, Silja fears to lose her friends, and to die poor. In addition, she fears to loose her natural beauty. Silja takes great delight in her art, sculpting, which she will practice if time and materials are available. Her meal of choice is meat stew, which she is very good at cooking.[/sblock]

[sblock=looks]Silja is incredible beautiful. She has an Egyptian bent to her looks. Her eyes are blue-green, gleaming almost like a pair of gems. Her long brown hair contains several locks of light brown colour. In addition to her beauty, she is also very hot. She’s wearing a white shirt and a leather vest. The 2 upper buttons of the shirt is open. She wears plain leather pants. Both pants and shirt are tight, yet still comfortable and able to move in. Her belt is decorated with fake gems, and arcane symbols. She wears a pair of silver earrings, shaped like leaves. She wears a ring on each hand, one golden and inserted with a shield shaped sapphire, the other silver, inserted with 4 bloodstones. Her bracers are made from gold and silver, made into a swirling, and seemingly random pattern. Around her neck hang a necklace, the chain is of some exotic metal with a special gleam, on the chain hangs a ruby in the grasp of a hand made of the same metal as the chain. [/sblock]

[sblock=equipment]Cloak of charisma +4 (worn, 2wt)
explorer’s outfit (worn, 8lb)

lesser rod of maximize (belt left, -wt)
dagger (belt rear, 1wt)
Spell component pouch (belt front, 2lb)
Potion pouch (belt right, 1/2lb)
Pouch (belt right, 1/2lb)

Backpack (center back, 2wt)
Bedroll (below backpack, 5wt)
Quarterstaff (tied to side of backpack, 4lb)

earrings (ears, -wt)
Ring of protection +1 (left 3rd finger, -wt)
Ring of sustenance (right 4th finger, -wt)
Amulet of natural armor +1 (worn, -wt)
Bracers of armor +2 (wrists, -wt)

Waterskin- water (backpack, 4wt)
Flint & Steel (backpack, -wt)
Courtier’s outfit with jewellery (backpack, 6lb)
Sculpting tools (backpack, 4lb)
Bottle of fine wine (backpack, 1lb)

Coins- 40gp, 9sp, 0cp (pouch, -wt)
6 pearls (pouch, -wt)
Trick coin (pouch, -wt)

Potion of cure serious wounds (potion pouch, -wt)
2 potions of cure moderate wounds (potion pouch, - wt)[/sblock][/sblock]



[sblock=Frank-Arne]
Frank-Arne
Swordsman.jpg

speaks in navy
thinks in italic navy
general:
[sblock]Name
Male Human Thug/streetfighter 5/3
neutral

Str 22 -- (19 base +1 level +2 gauntlets of ogre power)
Dex 20 -- (19 base +1 level)
Con 20 -- (18 base +2 amulet of health)
Int 14 -- (14 base)
Wis 15 -- (15 base)
Cha 16 -- (16 base)

Hit Points 113
AC 21, Touch 15, Flat 16
Init +7
BAB +8, Grap +14
Speed 30 (base 30, load 0/33, light)
Fort +12, Ref +7, Will +4

+15 Melee, +1 adamantine longsword, 1d8+7, 19-20/x2
+13/+13/+8/+8 Melee, +1 adamantine longsword/MWK cold iron cutlass, 1d8+7/1d6+3, 19-20/x2
+13/+13/+8/+8 Melee, MWK silver light flail/ MWK cold iron cutlass, 1d8+5/1d6+3, 19-20/x2 20/x2
+14 Ranged, composite longbow (+6 strength), 1d8+6, 20/x3, 110'r
+14/+9 Ranged, composite longbow (+6 strength), 1d8+6, 20/x3, 110'r

human, 6'04" tall, 210 wt, 21 yrs old
black hair, gray eyes, tan skin

Speaks common, elven, and dwarven

+14 bluff (8+3)
+12 climb (8acp)
+5 Disable device (3)
+13 gather information (8)
+6 hide (3acp)
+14 intimidate (8+3)
+12 jump (8acp)
+15 knowledge (local) (8+3)
+8 move silently (3acp)
+8 open lock (3)
+11 sleight of hand (8acp)
+2 Listen (0)
+2 Spot (0)

Feats
-quick draw (draw a weapon as a free action) (human bonus)
-TWF (lesser penalty for wielding two weapons)
-imp. Toughness (+1 hp/hd)
-combat expertise (gains +1 ac/-1 to attack rolls)
-imp. Feint (feint in combat as a move action)
-imp. TWF (allows 2 attacks with off hand weapon)

human Traits
-+1 skill point/level

thug Abilities
-bonus feats

streetfighter Abilities
-streetwise (+2 to knowledge local and gather information checks)
-always ready +2 (+2 to initiative)
-stand tough 1/day (turn damage from 1 hit into non-lethal and halve it with successful fort save DC=damage dealt)
-sneak attack +1d6
[/sblock]

[sblock]
Background: Frank-Arne is the son of a prostetude, and as such, he's lived all his life on the streets. even at a young age, he often got into fights with the other kids. not long passed though, before his tremendeous strength ment that only oldest kids in the street daret to pick a fight with him. He met Silja at the age of 12. they quickly got friends, and they've stayed together ever since.
Personality: Frank-Arne is a harsh guy, a trait gained from his life on the streets. he respects no-one before they have prooven that they deserve it, and in his book people are guilty until the prove themselves innocent. he cares little about the law and the autorities, but he is unquestionably loyal to his friends.
Description: Frank-Arne is muscular, big and broad. he's got tan skin, jet-black chaotic hair and grey eyes. He's having lots of scars covering his body, most of them gained in fights. He wears a mithral breastplate, customized so that it doesn't make any noise when he moves in it. he also wears a pair of pants made from studded leather.[/sblock]

[sblock=stuff]+1 muffling mithral breastplate (worn, 15wt)
explorer’s outfit (worn, 5wt)

+1 adamantine longsword (belt left, 8wt)
MWK alchemical silver light flail (belt right, 5wt)
MWK cold iron cutlass (belt front, 3wt)
Thieves tools (belt back, 1wt)

composite longbow (+6 str) (left shoulder, 3wt)
Quiver (100) (right shoulder, 15wt)
Backpack (centre back, 2wt)
Bedroll (below backpack, 5wt)

Ring of sustenance (left 3rd finger, -wt)
Amulet of health (worn, -wt)
Gauntlets of ogre power (hands, -wt)

Waterskin- water (backpack, 4wt)
Flint & Steel (backpack, -wt)
Trail Rations- 1 days (backpack, 1wt)
crowbar (backpack, 5wt)
Grappling hook (backpack, 4wt)
Small steel mirror (backpack, 0,5wt)
Silk rope 100ft. (backpack, 10wt)
2 tanglefoot bags (backpack 8wt)

Coins- 12gp, 9sp, 0cp (pouch, -wt)
[/sblock][/sblock]
 
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Di Cire

Di Cire
PixieWarlock.jpg
[sblock=Character details]Female Pixie Warlock 6 [+4 LA]
Chaotic Good
Age: - (It's impolite to ask a lady her age)
Height: 2'6"
Weight: 30lbs

Statistics
STR...08 [-1]...[12, -4 racial]
DEX...29 [+9]...[20, +8 racial, +1 level]
CON...14 [+2]...[14]
INT....24 [+7]...[18, +6 racial]
WIS...20 [+5]...[16, +4 racial]
CHA...24 [+7]...[18, +6 racial]

Hit Points: 38 [6+5x4+6x2]
AC 27 [+9 dex, +5 wis, +1 natural, +1 size, +1 unnamed], Touch 26, Flat 18
Initiative: +9
BAB/Grap: +4/-1
Speed: 10, Fly 60 (Good) [base land speed 20: reduced by half (flaw: slow)]
Damage reduction: 11/cold iron [10 racial, +1 warlock]
Spell resistance: 21 [15 base, +6 class levels]


Saves
Fort +5 [2 warlock +2 con +1 resistance]
Refl +12 [2 warlock +9 dex +1 resistance]
Will +11 [5 warlock +5 wis +1 resistance]


Attacks
Unarmed +12 melee, 1d6-1, 20/x2
[+9 Dex, +4 BAB, +1 size, -2 flaw(non-combatant)]
Eldritch blast +14 ranged touch, 5d6, 20/x2, 30'
Eldritch spear +14 ranged touch, 5d6, 20/x2, 250'
[+9 Dex, +4 BAB, +1 size]


Combat modifiers
• Invisible: +2 attack; defender loses their dexterity bonus to AC
• Dodge: +1 AC vs designated opponent
• See the unseen: See invisible, darkvision 60'
• Caster level check vs Spell resistance: 20; take 10, +4 greater spell penetration, +6 CL


Feats
• Dodge [racial]: +1 dodge bonus to AC vs. designated opponent
• Weapon finesse [racial]: use dexterity modifier rather than strength for melee attacks with a finesse weapon
• Spell penetration [flaw]: +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature’s spell resistance.
• Greater Spell penetration [flaw]: +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature’s spell resistance.
• Flyby attack [1st lvl]: may take a standard action at any stage during a move action while flying
• Flexible mind [3rd lvl]: Two skills become class skills, gain a +1 bonus (Spot/Listen)
• Arcane mastery [6th lvl]: take 10 on Caster level checks


Flaws
• Noncombatant: You take a -2 penalty on all melee attack rolls.
• Slow: base land speed is halved (round down to the nearest 5-foot interval)


Racial Abilities
• Ability adjustments: -4 Str, +8 Dex, +6 Int, +4 Wis, +6 Cha
• Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
• Speed: 20', Fly 60' (good)
• Low-light vision
• Skills: +2 racial bonus to Listen, Search and Spot
• Feats: Dodge, Weapon finesse
• Proficiencies: simple weapons, short sword, longbow
• +1 Natural Armor bonus to AC
• Special Attacks : Spell-like abilities
• Special Qualities: Damage reduction 10/cold iron, greater invisibility, spell resistance equal to 15 + class levels
• Automatic Languages: Common, Sylvan
• Bonus Languages: Elven, Gnome, Halfling
• Favored Class: Sorcerer


Class Abilities
• Proficiencies: simple weapons, light armor
• Spell failure: does not incur arcane spell failure when wearing light armor
• Eldritch blast: 3d6 damage
• Invocations: least, lesser
• Detect magic: at will
• Damage reduction: 1/cold iron
• Deceive item: take 10 on UMD checks even if distracted


Skills (9x(2+int)=81 Points Warlock)
+7 Bluff [- rk, +7 Cha]
+2 Concentration [- rk, +2 Con]
-- Craft [- rk, +7 Int]
+9 Diplomacy [- cc, +7 Cha, +2 synergy]
+7 Disguise [- rk, +7 Cha]
+22 Hide [4 cc, +9 Dex, +4 size, +5 item] [+20 if invisible and moving, +40 if invisible and immobile]
+7 Intimidate [- rk, +7 Cha]
+12 Knowledge (arcana) [5 rk, +7 Int]
+12 Knowledge (the planes) [5 rk, +7 Int]
+17 Listen [1 cc, 8 rk, +5 Wis, +2 racial, +1 feat]
+18 Move Silently [4 cc, +9 Dex, +5 item]
-- Profession [- rk, +5 Wis]
+13 Search [4 cc, +7 Int, +2 racial]
+14 Sense motive [9 rk, +5 Wis]
+18 Spellcraft [9 rk, +7 Int, +2 synergy] [+2 synergy with scrolls]
+22 Spot [1 cc, 8 rk, +5 Wis, +2 racial, +1 feat, +5 item]
+5 Survival [- cc, +5 Wis] [+2 synergy on other planes]
+16 Use magic device [9 rk, +7 Cha] [+2 synergy with scrolls]
Speaks: Common, Sylvan, Auran, Draconic, Elven, Gnome, Halfling, Ignan, Undercommon


Invocations Known [CL6]
Least: Eldritch spear, Baleful utterance, See the unseen
Lesser: Voracious dispelling


Spell-like Abilities [CL8]
~/day - detect magic
1/day - confusion, lesser [DC 18]
1/day - dancing lights
1/day - detect chaos, detect good, detect evil, detect law
1/day - detect thoughts [DC 19]
1/day - dispel magic
1/day - entangle [DC 18]
1/day - permanent image (visual and auditory only) [DC 23]


Equipment (Weight: 9 lbs; Value: 49000 gp)
Ring of sustanance [- lbs][2500gp]
Chasuble of fell power, greater (+2d6 Eldritch blast) [- lbs][18000gp]
Vest of resistance +1 [1 lbs][1000gp]
Monks belt [1 lbs][13000gp]
Eye's of the eagle (+5 Spot) [- lbs][2500gp]
Boots of elvenkind (+5 Move silently) [1 lbs][2500gp]
Cloak of elvenkind (+5 Hide) [1 lbs][2500gp]
Handy Haversack [5 lbs][2000gp]
- Wand of Cure light wounds (50 charges) (UMD autosucceed) [1 lbs][750gp]
- Wand of Cure light wounds (50 charges) (UMD autosucceed) [1 lbs][750gp]
- Scroll of Mending (CL1) (UMD autosucceed) [- lbs][12gp 5sp]
- Scroll of Prestigitation (CL1) (UMD autosucceed) [- lbs][12gp 5sp]
- Scroll of Read magic x5 (CL1) (UMD autosucceed) [- lbs][12gp 5sp ea]
- Scroll of Silent portal (CL1) (UMD autosucceed) [- lbs][12gp 5sp]
- Scroll of Sanctuary x4 (CL1) (UMD autosucceed) [- lbs][25gp ea]
- Scroll of Grease (CL1) (UMD autosucceed) [- lbs][25gp]
- Scroll of Floating disc (CL1) (UMD autosucceed) [- lbs][25gp]
- Scroll of Unseen servant (CL1) (UMD autosucceed) [- lbs][25gp]
- Scroll of Wood wose (CL1) (UMD autosucceed) [- lbs][25gp]
- Scroll of Erase (CL1) (UMD autosucceed) [- lbs][25gp]
- Scroll of Make whole (CL3) (UMD autosucceed) [- lbs][150gp]
- Scroll of Silence (CL3) (UMD autosucceed) [- lbs][150gp]
- Scroll of Restoration, lesser x3 (CL3) (UMD autosucceed) [- lbs][150gp ea]
- Scroll of Arcane lock (CL3) (UMD autosucceed) [- lbs][175gp]
- Scroll of Knock (CL3) (UMD autosucceed) [- lbs][150gp]
- Scroll of Rope trick (CL3) (UMD autosucceed) [- lbs][150gp]
- Scroll of Listening lorecall (CL3) (UMD autosucceed) [- lbs][150gp]
- Scroll of Neutralize poison (CL5) (UMD autosucceed) [- lbs][375gp]
- Scroll of Nondetection (CL5) (UMD autosucceed) [- lbs][425gp]
- Scroll of Bands of Steel (CL5) (UMD autosucceed) [- lbs][375gp]
- Scroll of Blacklight (CL5) (UMD autosucceed) [- lbs][375gp]
- Gold: 250 gp

Miscellaneous Statistics
Encumberance: 0-19 lbs | 20-39 lbs | 40-60 lbs
Weight carried: 9 lb (light)[/sblock]
Description
When visible she appears as a slim humanoid figure, Di Cire could be seen as a miniature woman of exquisite beauty, yet the feathery wings that trail behind her tell of her fey nature. Dark brown flowing hair with a hint of green cascades over her shoulders and down her back. Her soft skin is pure and unblemished, apart from deep scarring on her feet and ankles.

Background
Di is a bit of an anomaly. Born amongst the fey, she began to display a temperment and abilities not normally associated with the small folk.
Even as a child she displayed a somewhat chaotic temperament, resisting those who would impose authority upon her. However her good naturedness was typical of the fey and although she was considered a little odd, it was simply considered an eccentricity.
Until, apon reaching puberty, Di began to develop strange abilities. Abilities, not normally found amongst the fey. Abilities that labelled her an oddity, a misfit amonst the small folk.

Upon reaching maturity, a misfit amongst the fey, Di departs from fey society and wanders the world alone, sometimes settling somewhere for a while, but something, perhaps wanderlust, perhaps something more has kept her moving.

Di's travels have not always been pleasant. At one stage she was captured, through unfortunate accident, by another warlock. A drow, evil and unpleasant like most of that race. He held her in small confined cage in an underground cave, a labratory of sorts, where he used her as a test subject for a number of experiments. Refusing to cooperate resulted in prolonged and uncaring torture until she cooperated. Eventually Di managed to escape, along with another captive, but the experience has left her deeply scarred. Her feet and ankles are a mass of old scar tissue and she has difficulty walking due to the scarring.

Di's escape from the drow was primarily due to the incidental activities of two ladies, Silja and Isobet by name. The two ladies, accompanied by their retainers, were searching for an ancient arcane tome, 'Suelekh's Grimoire', penned by a lich of that name many centuries earlier. Their search had, coincidentally, led them to the very place where Di was held captive. During the ensuing conflict and confusion, Di managed to escape the confines of her cage as did another captive, Bajer. The two of them joined the fray, and with their assisstance, the two ladies managed to prevail and the drow was overcome.

Bajer and Di, accompanied the two ladies as they returned to the city, and over the following year the four companions worked together on several jobs, each requiring both competence and discretion.
 
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[sblock=OOC]As far as a common background, I could easily envisage Di Cire running into Lady Isobet while Isobet is ferretting out some obscure arcane lore. After observing for some time, Di could make herself known (and visible) to Isobet, and thus starts an unusual friendship based on mutual curiousity (primarily curiousity about arcane or planar mysteries).

Regarding Silja, perhaps she might have been adventuring after the same arcane secret(s), or perhaps she joined the group sometime later. In the later case then perhaps she was initially hired by Isobet for some specific arcane task, and then this developed from a business relationship into friendship.
Alternately, Perhaps Frank-Arne and Vyncent were acquaintainces (perhaps Frank had hired out as a bodyguard or muscle for a job for Vyncent ....

Lots of possibilities .... what do you guys think?

Edit: Another possiblity is that Isobet or Silja have something to do with Di's escape from the Drow Warlock mentioned in her background ...[/sblock]
 
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silja and isobet involved in di's escape sounds good, and a way to tie di, silja and isobet very firmly, maybe, isobet and silja originally went to the rescue because di was in the posession of some arcane knowledge that they both wanted. silja and isobet meeteing because of mutual arcane knowledge thirst is most likely to be on an adventure like route, since Silja only reads the tomes of arcane power that she run across in her adventuring. then Vyncent and Frank-Arne is more likely to meet in the hireing way, since Frank-Arne have used quite some time emplyed as hired muscle/bodyguard
 

[sblock=OOC]Considering Silja and Isobet's alignments, perhaps it would be more appropriate if they were both searching for something of arcane interest, and then incidentily rescue Di instead. Di could then help them locate the item that they were looking for.[/sblock]
 

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