• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

2nd request

Isobet sifts through her memories for information about Allister, opening her mind to allow knowledge to seep through from the collective unconscious.
(OOC - activating the Skill Knowledge power (+5 competence to a single skill check) for a total of +15 on Know: Local Religion or Nobility. If the chaeck fails, she'll use the Call to Mind power for a second check at +14)

Vyncent returns Di's wink with a gallant smile, but despite his genuine warmth, Di can tell that his gallantry conceals some nervousness. "Odd that a flying box produced no magical signature. Its a shame I didn't examine it in more detail. Even if the box itself is completely mundane, a spell that made it fly should certainly be visible to your senses. There are relics, usually quite powerful, that would appear normal to magical detection. But, more likely, it simply had a relatively simple enhantment to conceal its magical nature."
 
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He's the leader of various protectors of the temple, such as paladins, warriors and clerics. Also in charge of contacting people outside the temple.

He's a rather nice guy, though not astoundingly so. Also rather practical, or atleast he recognizes that praying a whole lot may not be the solution to everything.

He was seen on the streets by a person or two soon after dawn, looking distressed and roughly 15~20 years older.
 



As the discussion leads into the possibilities of masking spells, Di nods in agreement with Vyncent and Silja.
"Yeah, you are probably right. A simple masking spell makes sense ... a pity, it would have been much more interesting were it a construct or relic of some sort."

"Still, there is something about all this that intrigues me. It is rare that the clergy seek help outside their own temple for matters of such gravity as this seems to be, and given the effort that has already been made to maintain discretion ... I wonder ..."

"Since we have two days, perhaps I should take a look within the temple and see if I can find out more about the situation. Isobet, Do you know where the local temple of Pelor is?"
 


checking the temple, sounds boring.....

but useful. I think that something is wrong inside the temple ranks, and thats why this guy wants help from outsiders, and a little research would be in order then. Bajer, right now i think we should decide what has to be done first
 

Isobet frowns, dissapointed that her friends didn't rise to her bait.

"Well if everyone insists on doing another job already, I suppose I won't stand in the way. That being the case, I'd rather start looking into it now, rather than some ridiculous predawn meeting. Perhaps we should all head to the area. Di, you can take a look around invisibly, and the rest of us will be nearby in case you run into something unpleasant. Apparently poor Allister managed to age twenty years overnight, so do be careful dear."
 

The layout of the town is, more or less, as follows.

It's a square walled in city, divided neatly into quarters. The NW corner is the residential area, along with the docks and the area in which you are currently located. The SW is the entertainment quarter, providing amusement of many sorts, including an Arena.The NE is the city gates, the city hall, guild halls and a few other official buildings((note: you are not registered with any guild... yet)). Finally, the SE quarter is the commercial district, filled with marketplaces, stalls and shops of many different kinds(as well as quality), it is also quite easy to find exotic goods in such a great port, as trade is common.

The temple is in the NE area.

Aging 20 years ish is most likely a figure of speech :p you know, probably extreme stress or something.
 

Into the Woods

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