I am currently working on building a Druid for a 3.0 campaign. I decided to play a dwarf because it is something different (no one in my party has ever played a Druid or a dwarf) and think it would be fun to roleplay.
The stats I rolled are
Str-11
Con-19 (17+2)
Dex-14
Wis-18
Int-12
Cha-10 (12-2)
I would like to know if the stats are good or if I should change them around some. I would also like to an idea of good feats to pick up and what skills to focus on (these can be for power or character theme). I would also like to know if any prc are worth taking or if Druid 20 is the way to go. All core 3.0 is allowed anything outside core would need DM approval and 3.5 feats and PrC are allowed with DM approval.
Incase you would like to know
Name: Shale Bronzebark
Race: Dwarf
Background: He grew up on the surface, the son of a merchant, where he developed a love for nature at a young age. Once old enough he entered a Druid Circle called The Way of Nature. The order believes that people, animals and plants are all equal in the world but that people are capable of and will cause more harm to nature then animals or plants will ever cause.
He eventually starts adventuring with other people.
3 wizards
1 cleric
2 fighters
1 duskblade
1 monk
1 trapfinder yet to decide on a class
3 undecided
Thank you in advance for any ideas that you guys might have.
The stats I rolled are
Str-11
Con-19 (17+2)
Dex-14
Wis-18
Int-12
Cha-10 (12-2)
I would like to know if the stats are good or if I should change them around some. I would also like to an idea of good feats to pick up and what skills to focus on (these can be for power or character theme). I would also like to know if any prc are worth taking or if Druid 20 is the way to go. All core 3.0 is allowed anything outside core would need DM approval and 3.5 feats and PrC are allowed with DM approval.
Incase you would like to know
Name: Shale Bronzebark
Race: Dwarf
Background: He grew up on the surface, the son of a merchant, where he developed a love for nature at a young age. Once old enough he entered a Druid Circle called The Way of Nature. The order believes that people, animals and plants are all equal in the world but that people are capable of and will cause more harm to nature then animals or plants will ever cause.
He eventually starts adventuring with other people.
3 wizards
1 cleric
2 fighters
1 duskblade
1 monk
1 trapfinder yet to decide on a class
3 undecided
Thank you in advance for any ideas that you guys might have.