payn
I don't believe in the no-win scenario
Na, it really isnt. The A,B,C if you follow the book seems complicated, but you should quickly realize regardless of choices there is really only 2-3 stat arrays worth having. You dont need to understand the feats, unlike PF1, until you need to take them. They are all placed in respective buckets (skill, class, ancestry, multi, archetype) and marked by level. For example, at level 2 you take a class feat and have an option list of 3-5 feats to choose from. Simple. Next a skill feat, which again, is limited by level so you have a choice from a list of 3-5 or so.Character creation in 2E requires more choices and more calculation than in PF 1. First you pick an ancestry, and get a heritage. Apply ability boosts. Background, apply ability boosts. Class, apply ability boost. Here's three different funnels of feats you need to understand by level 2. Also, here's a side system that uses those feats to create archetypes, and here's additional heritages you can swap in. Smooth, I guess, once you are used to it. I was really struck, making my first few 2e characters, how involved character creation actually is.
Leveling up is almost as fast as 5E. If you are familiar with PF1 then it will be a cake walk. A new player might be swimming a bit, but the way its structured shouldn't be too difficult to grasp. Multiclassing and archetype simply replace your class feat at the time of taking and is completely optional for first timers. The most popular house rule in PF2 is the free archetype where players get them anyways, but thats for folks off to the races.
Im not saying there isnt a lot of choices to make at level 1 in PF2, there is, but its much simpler than PF1 where you can take numerous ancestry options, class archetypes, traits and feats not bound by level, etc..