3.0 vs 3.5

RolandOfGilead

First Post
Ok, forgive me if this seems obvious, but I just want to throw this
out there and see how people feel out there.

In cases where 3.5 does not match your existing campaign, are you going to throw out the 3.0 interpretation for the 3.5?
For instance,
Call lightning. While the new version is cool, it can be terribly detrimental if the creature has even a little Electricity resistance in 3.5.
My solution?
I'm going to have both spells in my game. Call lightning will be the 3.5 version and lightning storm will be the 3.0 version. both available to the druid... as for the stat buffing spells, I think I'll keep both of those too. However: I'm going to make 3.5 an unnamed bonus - so it stacks with gauntlets of ogre power (i.e. shorter length, but stackable).. But I will add in the text of Bull Strength 3.5 (BS3.5) that this spell cancels and is canceled by bull strength 3.0 (BS3.0).

I know those are kind of house rules, but what I'm really asking has nothing to do with house rules at all. How much of your campaign are you going to reinvint with the revelation of 3.5? thats the key question.
 
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I will use the 3.5 rules almost exclusively. Since I have just one active campaign with 3 players at low level it will be easy to tweak the characters so they jive with the new rules.

In another campaign I am in we are about mid level (8-10). The DM has already stated that some of the changes will take effect right away and others will be slowly taken out to be replaced with the new rules.

I can say right now that if I had a mid or high level campaign going right now that I would have to find a plot/story reason to make some of the changes especially because of the buff spells and the H spells. They have never been abused but they have been used. The best way is to get some input from the players and make sure everyone is up to speed on the changes. I can see alot of abilities, effects and spells getting grandfathered in and out...
 


As serendipity would have it, our exisiting D&D game crashed and burned last Thursday.

We'll be playing the new Marvel game for the next couple of months.

After that, any future D&D will be played 3.5 exclusively.

3.0 is dead to me.
 

In cases where 3.5 does not match your existing campaign, are you going to throw out the 3.0 interpretation for the 3.5?
For instance,
Call lightning. While the new version is cool, it can be terribly detrimental if the creature has even a little Electricity resistance in 3.5.
IMO 3.5 Call Lightning is a lot more useful, since it doesn't require a 6th-level or 8th-level spell to be cast in combat, and your opponents don't have to sit still in the same area for several minutes to be hit. I'll just use the new one. If the druid runs into an opponent who resists electricity ... too bad for them!
 

The official ruling from one of the two GMs in one of my group is that we could grandfather most things, within reason. Since I play a monk in that game, there are few changes for me, only being 5th level.

The other GM is letting me port my necromancer over next week, since the releveling of animate dead (he's 8th level, a good adventure from 9th, so moving that down not only would give me a cadre of bony buddies, but it changes my two freebie spells for 9th level) and losing another school (I'm dropping evocation and converting my lightning bolt to negative energy burst) changes the character fairly radically, even changing my immediate level advancement.

I haven't spoken to the D&D GM in my other group, but dropping evocation for my enchanter changes little, other than that we'll need to rewrite me casting light on a rock and dropping it down a well to me pulling out an everburning torch and doing the same.
 

Energy Substitution from Tome and Blood........


RolandOfGilead said:

Call lightning. While the new version is cool, it can be terribly detrimental if the creature has even a little Electricity resistance in 3.5.
 

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