FrankTrollman
First Post
Remember that you are talking about maximizing a two variable function.
That means that adding more to one variable (the number of doublings or the base damage) becomes proportionately less important the more you add to it.
Or to put it another way:
When you haven't doubled your damage yet, doubling your damage adds as much damage as increasing your base damage by 100%.
When you've already doubled it once, doubling your damage again adds as much as increasing your base damage by 50%.
When you've already doubled your damage twce, doubling your damage again adds as much damage as increasing your base damage by 33%.
When you've already doubled your damage three times, doubling your damage again adds as much damage as increasing your base damage by 25%.
So once you've already doubled your damage a few times, those flat damage bonuses start to look really tempting compared to getting another damage multiple.
-Frank
That means that adding more to one variable (the number of doublings or the base damage) becomes proportionately less important the more you add to it.
Or to put it another way:
When you haven't doubled your damage yet, doubling your damage adds as much damage as increasing your base damage by 100%.
When you've already doubled it once, doubling your damage again adds as much as increasing your base damage by 50%.
When you've already doubled your damage twce, doubling your damage again adds as much damage as increasing your base damage by 33%.
When you've already doubled your damage three times, doubling your damage again adds as much damage as increasing your base damage by 25%.
So once you've already doubled your damage a few times, those flat damage bonuses start to look really tempting compared to getting another damage multiple.
-Frank