3/14 Rule of Three

More importantly, they'll want to go back to daily item limits.

You start off being able to use /one/ of your magic item dailies per day. Each milestone lets you use an additional item that day.

At paragon, you start off able to use two; at Epic, three.

Except you don't need to do that. Removing that limit was a good thing for making magic items useful to the party. Unfortunately, doing so without any other changes opened up possible abuses. They do a good job pointing those out specifically:

"First, would the item be overly useful if a player had easy access to multiples of it? Second, does the item provide a benefit that would be overpowering if everyone in the party had access to it?"

As long as you restrict items that fall into those categories - stuff that stockpiling in large quantities would be abuseable - you should be fine.
 

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Stop me if I'm wrong, but didn't the D&D department of WotC get stripped down to more or less a skeleton crew? If they've correspondingly slipped in their schedule and been forced to release much less content, it's hardly surprising. While manpower is no guarantee of a large amount of high quality content on a tight timetable, slashing manpower is a guarantee that one or more of those qualities will slip. Given my own level of content consumption at the moment, the best thing D&D can do is to let volume and timetable slip, and worry instead about blowing my mind with quality.

Haven
 

Stop me if I'm wrong, but didn't the D&D department of WotC get stripped down to more or less a skeleton crew? If they've correspondingly slipped in their schedule and been forced to release much less content, it's hardly surprising. While manpower is no guarantee of a large amount of high quality content on a tight timetable, slashing manpower is a guarantee that one or more of those qualities will slip. Given my own level of content consumption at the moment, the best thing D&D can do is to let volume and timetable slip, and worry instead about blowing my mind with quality.

Haven

Not certain that they are at a skeleton crew per se, but they have certainly had cut backs in staffing. Combine that with what has obviously been a reevaluation of the brand, and you are bound to see some hiccups (not that there isn't reason for discontent of course). However, I am with you in that quantity doesn't mean much without quality. I'd rather see 3 quality releases in a year than 12 releases that are all of subpar quality.
 

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