[3.5] A Dark and Stormy Night


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Walking Dad

First Post
[sblock=Xenon]

Male Xeph Soulknife

Alignment: NG
Size: M
Type: Humanoid
Base Speed: (30ft) 40ft (Speed of Thought)
Space: 5ft
Reach: 5ft.

Str: 10 (+0)
Dex: 17 (+3)
Con: 14 (+2)
Int: 10 (+0)
Wis: 13 (+1)
Cha: 8 (-1)

XP: 488 + 75? (What did I miss?)

HP: 16 [2d10 + 4 con]

AC: 15 [10base + 3dex + 1shield + 1bab] / 13 / 11
Armor bonus: +4

Saves:
Fortitude: +2 (0base + 2con)
Reflex: +6 (3base + 3dexf)
Will: +4 (3base + 1wis)
+1 racial bonus on saving throws against powers, spells, and spell-like effects.

Init: +3 [3dex]

Base attack bonus: +1

Attack:
Mindblade: +2 [1base + 0str +1WF], 1d6dmg, Threat 19-20/x2

Skills:
Skill points: 16
Max Skill Ranks: 4
Autohypnosis: +8 (5 ranks + 1 Wis + 2 syn)
Concentration: +7 (5 ranks + 2 Con)
Jump: +3 (1 ranks + 0 Str +2 syn)
Spot: +5 (4 ranks + 1 Wis)
Tumble: +8 (5 ranks + 3 Dex)


Feats:
Bonus - Weapon Focus (mind blade), Wild Talent.
Lvl 1 - Speed of Thought.

Languages:
Common
Xeph

Equipment: (450gp)
Dagger [2gp]
Chain Shirt, MW [250gp]
Backpack [1gp]
Potion of Cure Light Wounds x3 [150gp]
light shield [3gp]

Explorer's Outfit
Backpack (2lbs, 2gp), Bedroll (5lbs, 0.1gp), 10 candles (0.1gp),
flint and steel (1gp), 2 waterskin (2gp), 2 dagger (4 gp)
small steel mirror (0.5lbs, 10gp), Grappling Hook (4 lbs., 1gp)
100 Silk Rope (10 lbs., 20gp)

3gp 8sp


Proficiencies:
Simple Weapons
Mindblade
Light Armor
Shields


Class Features:
Mind blade
Weapon Focus (mind blade)
Wild Talent
Throw Mindblade

Race Features:
Darkvision out to 60 feet.
Naturally Psionic: Xephs gain 1 bonus power point at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
Burst (Su): Three times per day, a xeph can put on a burst of speed to increase her speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a competence bonus to the xeph’s base speed. A burst of speed lasts 3 rounds.[/sblock]
 
Last edited:

Graybeard

Explorer
Norim Lunek

[sblock=Norim]

Norim Lunek Human Fighter

STR 15 BAB +1 Grapple +3 HP 12
DEX 13 FORT +4 (2+2)
CON 14 REF +1 (0+1)
INT 12 WILL -1 (0-1)
WIS 8 Init: +1
CHA 10

Feats: Weapon Focus: Longsword
Alertness
Power Attack

Attacks:

Longsword +4 1d8+2 19-20x2
Dagger +3 1d4+2 19-20x2
Lt. Crossbow +2 1d8 19-20x2

Skills: skill points=16

total ability ranks misc
Climb +2 2 3 -3
Craft
Woodcarving +2 1 1
Cooking +2 1 1
Handle Animal +1 0 1
Intimidate +3 0 3
Jump +1 2 2 -3
Knowledge
Geography +2 1 2cc
Listen +1 -1 0 +2
Ride +2 1 1
Spot +1 -1 0 +2
Survival +0 -1 2cc

Carrying: light 66 med 133 heavy 200
lift off 200 over head 400 push/drag 1000

Equipment:
Longsword 15g
Lt. Crossbow 35g
bolts (20) 2g
Dagger 2g
MW Chain Shirt 250g
Backpack 2g
Flask 3c
Flint/Steel 1g
Mirror 10g
Mug 2c
Pouch, belt 1g
Rations (2) 1g
Sack 1s
Torch (2) 2c
Waterskin 1g
Bread 2c
Cheese 1s

[/sblock]

[sblock=background]

Norim Lunek, Fighter and former soldier.

Joined the army as soon as he reached of age. Met many people there whom he called friends. However, he saw very little actual fighting since he was nearly always in trouble. as a result, he ended up on guard duty, kitchen duty, privy duty, etc. more often than his fellow soldiers. Norim was easily led astray by his comrades. They discovered that he was immensely loyal and even though his friends often convinced Norim to participate in a prank, if caught, he would never rat them out.

After serving his required 4 years, he decided to travel instead of staying at home. During the past several months Norim has gone from village to village doing odd jobs to earn a few coppers.


[/sblock]
 
Last edited:

Mark Chance

Boingy! Boingy!
Monsters Fought & NPCs Met

Monsters Fought
3 zombies in the Inn of the Welcome Wench


NPCs Met
Ostler Gundigoot, owner of the Welcome Wench and militia sergeant
Goodie Gundigoot, the ostler's wife
Onslo, Welcome Wench's stableboy and militiaman
 
Last edited:

Graybeard

Explorer
Oops, sorry. Posted wrong character. Us old folks get confused sometimes. :)
I have edited my post for the correct character now.
 

Sigurd

First Post
Mark - whats your email?

Hey Mark - Sorry to thread crash.

I collected and formatted your Nefarium as a free netbook PDF. I don't want to release it unless a) you let me and b) you really like it.

I can't find an email address to send you a copy. Send me an email (see profile) if you want to talk about this further.


Sigurd
 

Rayex

First Post
Gordon Morringsruud

Male Gnome Warmage

Alignment: NG
Size: S
Type: Humanoid
Base Speed: 20ft
Space: 5ft
Reach: 5ft.

Str: 10 (+0)
Dex: 13 (+1)
Con: 12 (+1)
Int: 14 (+2)
Wis: 8 (-1)
Cha: 15 (+2)

HP: 7 [1d6 + 1con]

AC: 12 [10base + 1dex + 1size] / 12 / 11
Armor bonus: +4

Saves:
Fortitude: +1 (0base + 1con)
Reflex: +1 (0base + 1ref)
Will: +1 (2base - 1wis)
+2 vs. illusions

Init: +5 [1dex + 4 imp.init.]

Base attack bonus: 0

Attack:
Punching Dagger: +1 [0base + 1size], 1d3dmg, Threat 20/x2

Spells:
CL: 1
DC: 10 + spell level + 2cha
Spells per Day: 5/4
Spells left this day: 1/3


Spell-like abilities:
1/day: Speak with (burrowing) animals, dancing light, ghost sound, prestidigitation.


Skills:
Skill points: 16
Max Skill Ranks: 4
Concentration: +5 (4ranks + 1con)
Knowledge (Arcana): +6 (4ranks + 2int)
Knowledge (History): +6 (4ranks + 2int)
Spellcraft: +6 (4ranks + 2int)


Feats:
Lvl 1 - Improved Initiative.

Languages:
Common
Gnome
Dwarven
Goblin

Equipment:
Punching Dagger [2gp]
Chain Shirt [150gp]
Backpack [1gp]
Potion of Cure Light Wounds x5 [250gp]

97gp


Proficiencies:
Simple Weapons
Light Armor


Class Features:
Armored Mage (Light)
Warmage Edge.


Race Features:
Low-light Vision.
 

Dacen, a young priest of St. Cuthbert


lodossjap-6b-36399.jpg




Character Sheet:[SBLOCK]
Code:
[B]Name:[/B] Dacen Athrin
[B]Class:[/B] Cleric
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN

[B]Str:[/B] 14 +2 (6p.)      [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (6p.)      [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 (4p.)      [B]Grapple:[/B] +6     [B]Dmg Red:[/B] N/a
[B]Int:[/B] 10 +0 (2p.)      [B]Speed:[/B] 30'      [B]Spell Res:[/B] N/a
[B]Wis:[/B] 14 +0 (6p.)      [B]Init:[/B] +2        [B]Spell Save:[/B] +2
[B]Cha:[/B] 12 +1 (4p.)      [B]ACP:[/B] -2         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +2    +1    +0    +0    +0    13
[B]Touch:[/B] 13             [B]Flatfooted:[/B] 11

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    +2          +4

[B]Weapon                  Attack   Damage     Critical[/B]
Heavy Mace                +2     1d8        x2
Light Crossbow          +2     1d8        19-20x2
Unarmed Strike            +2     1d3+2      x2

[B]Languages:[/B] Common

[B]Abilities:[/B] Turn Undead (4/day, 1d20+1, 2d6+2), Protection Domain
(Protective Ward 1/day, +1 Resistance on next saving throw, 1hr), Strength
Domain (Feat of Strength 1/day, +1 Str 1/rd)

[B]Feats:[/B] Improved Unarmed Strike, Improved Grapple

[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              4    +1          +5
Heal                       4    +2          +6
Knowledge (Religion)       4    +0        +4
Listen               0    +2          +2
Spot               0    +2          +2

[B]Spells Prepared:[/B]
0 - Resistance, Guidance, Detect Magic
1 - Magic Weapon, Magic Stone, Enlarge Person (Domain Spell)

[B]Spells Per Day:[/B]
0 - 3/day
1 - 2 +1 Domain/day

[B]Equipment:               Cost  Weight[/B]

[B]Worn:[/B]
Chain Shirt              100gp  25lb
Peasant's Outfit     0gp    -
Holy Symbol, Wooden      1gp    -

[B]Shoulder/Back:[/B]
Light Crossbow         35gp   4lb
20 Bolts                 2gp    2lb
Light Wooden Shield      3gp    5lb

[B]Backpack[/B]          2gp    2lb
Torch x2                 2cp    2lb
Sunrod                   2gp    1lb
Waterskin         1gp    4lb
Flint & Steel            1gp    -
Candles, 10              1sp    -
Sewing Needle            5sp    -
Chalk, 3 pieces         3cp     -
[B]Weight:[/B] 27lbs

[B]Belt/Waist:[/B]
Heavy Mace               8gp    8lb
Spell Component Pouch     5gp    2lb

[B]Total Weight:[/B]50lb    [B]Money:[/B] 22gp 3sp 5cp (1lbs)

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               -58   -116 -175   175   875

[B]Age:[/B] 19
[B]Height:[/B] 5'7"
[B]Weight:[/B] 165lbs
[B]Eyes:[/B] Hazel
[B]Hair:[/B] Wavy Dark Brown, Short
[B]Skin:[/B] Light Tan
[/SBLOCK]

Background, created by PhoenixAsh:[sblock] Two men lunge at each other on a padded mat in a simple shack
that has obviously seen better days. One is taller, his short cropped black hair
retreating from a bald spot at the top of his head. The other is smaller, younger
with wavy brown hair parted down the center of his head, slick with sweat.

They lock arms, muscles straining as they attempt to gain leverage on each other.
The younger does, and twisting around to the man's side, kicks at the back of the
other's calf while pulling down. Both men fall, the balding man grunting in
frustration.

Seconds later, the younger has the older in a pin, arms locked around his neck.
The older man taps his fist to the ground, and the younger releases his neck,
accepting the submission. Both rise to their feet slowly.

"Nice work today, Dacen. You're actually starting to give me a challenge, once in
awhile." The older man smirks, reaching for a towel to dry his face.

Dacen smiles sadly. He reaches for his circular holy symbol, and puts it back over
his neck. He can see his trainer is feeling his age, just as his gym is. The man
has a family to feed, but he knows this job is taking an ever increasing toll on
him. But if he were to hold back any... the man's pride would not suffer it.

"We've gone late again, haven't we?" Dacen looks out the window, wincing at the
sun's position in the sky. "We need to be more timely, my duties-"

"You're too young to be going soft on me," the older man interrupts.

"Last time was the third time this month Sara threatened to kill me," Dacen retorts
mildly, fishing out some silver from his coin pouch and slapping it in his
trainer's palm.

"Hmph. Fine, we'll try and cut it down a bit. But that mean's you'll have to work
harder, no goofing around!"

Dacen shakes his head, "See you next week."

***

"Late again Dacen," the stern cleric says without looking up as Dacen enters her
office.

"Forgive me, I was-"

"Wrestling, I know. At least you are consistent when you are late. And despite
what you may think, I don't object to your hobby. When it interferes with your
duties here, however," she looks up with an arched eyebrow.

Dacen bows his head, "I understand."

Sara sighs, "I have something different for you today Dacen. Actually, it'll
probably keep you tied up for a little while. Have you heard of the Ripper?"

Dacen nods slowly, "I've heard stories of what he did."

She looks shrewdly at the young cleric, "He's back. I want you to stop him and
bring him to justice."

Dacen raises his eyebrows, "Me? Is this your way of following up on your threat?"

She shakes her head, "No Dacen, I'm serious. You'll need to be careful, and you
won't be able to do it alone, but this killer has long evaded His justice. You
are to be His instrument in this."

Dacen nods, "Alright. I have faith in his judgment... and yours."

[/SBLOCK]

After "IG's Legend of the Ripper":[sblock]
In the year that has passed since the fight against the Ripper, and the death of his friend Rexy,
Dacen grew increasingly unresting.
Life in the village wasn't really good, his family and his master were poor,
andm most importantly, whenever he walked through the old places,
the memory of the tragedy that had nearly cost him his life brought him nightmares.

After months of pondering on several ideas, he decided to ask his master to release him
and to let him finish his training for priesthood somewhere else, far from the old trail of the Ripper.

Dacen's master finally gave his consent, the church of St. Cuthbert then eventually sent the young man
to become the apprentice of Terjon, abbot of a small convent in the remote village of Hommlet...[/SBLOCK]
 
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ravin_raven

First Post
Gordon (take 2)

Gordon Morringsruud

Male Gnome Warmage

Alignment: NG
Size: S
Type: Humanoid
Base Speed: 20ft
Space: 5ft
Reach: 5ft.

Str: 10 (+0)
Dex: 13 (+1)
Con: 12 (+1)
Int: 14 (+2)
Wis: 8 (-1)
Cha: 15 (+2)

HP: 7 [1d6 + 1con]

AC: 12 [10base + 1dex + 1size] / 12 / 11
Armor bonus: +4

Saves:
Fortitude: +1 (0base + 1con)
Reflex: +1 (0base + 1ref)
Will: +1 (2base - 1wis)
+2 vs. illusions

Init: +5 [1dex + 4 imp.init.]

Base attack bonus: 0

Attack:
Punching Dagger: +1 [0base + 1size], 1d3dmg, Threat 20/x2
Light Crossbow: +2 [0base +1 Dex +1size], 1d6dmg, Threat 19-20/x2, range 80ft (30 bolts)
Longspear: +1 [0base + 1size], 1d6dmg, Threat 20/x3


Spells:
CL: 1
DC: 10 + spell level + 2cha
Spells per Day: 5/4
Spells left this day: 1/3


Spell-like abilities:
1/day: Speak with (burrowing) animals, dancing light, ghost sound, prestidigitation.


Skills:
Skill points: 16
Max Skill Ranks: 4
Concentration: +5 (4ranks + 1con)
Knowledge (Arcana): +6 (4ranks + 2int)
Knowledge (History): +6 (4ranks + 2int)
Spellcraft: +6 (4ranks + 2int)


Feats:
Lvl 1 - Improved Initiative.

Languages:
Common
Gnome
Dwarven
Goblin

Equipment:
Punching Dagger [2gp]
Longspear [5gp]
Light Crossbow, 30 bolts [38gp]
Chain Shirt [150gp]
Backpack [1gp]
Potion of Cure Light Wounds x5 [250gp]

54gp


Proficiencies:
Simple Weapons
Light Armor


Class Features:
Armored Mage (Light)
Warmage Edge.


Race Features:
Low-light Vision.
 

Thondor

Explorer
Reposted so I can edit it.



Code:
[B]Name:[/B] Dacen Athrin
[B]Class:[/B] Cleric
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
 
[B]Str:[/B] 14 +2 (6p.)      [B]Level:[/B] 1        [B]XP:[/B] 900 (frog fight)
[B]Dex:[/B] 14 +2 (6p.)      [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 (4p.)      [B]Grapple:[/B] +6     [B]Dmg Red:[/B] N/a
[B]Int:[/B] 10 +0 (2p.)      [B]Speed:[/B] 30'      [B]Spell Res:[/B] N/a
[B]Wis:[/B] 14 +2 (6p.)      [B]Init:[/B] +2        [B]Spell Save:[/B] +2  ??
[B]Cha:[/B] 12 +1 (4p.)                        [B]Spell Fail:[/B] 0%
 
                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +2    +1    +0    +0    +0    13
[B]Touch:[/B] 13             [B]Flatfooted:[/B] 11
 
                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    +2          +4
 
[B]Weapon                  Attack   Damage     Critical[/B]
Heavy Mace                +2     1d8+2        x2
Light Crossbow          +2       1d8        19-20x2
Unarmed Strike            +2     1d3+2      x2
 
[B]Languages:[/B] Common
 
[B]Abilities:[/B] Turn Undead (4/day, 1d20+1, 2d6+2), Protection Domain
(Protective Ward 1/day, +1 Resistance on next saving throw, 1hr), Strength
Domain (Feat of Strength 1/day, +1 Str 1/rd)
 
[B]Feats:[/B] Improved Unarmed Strike, Improved Grapple
 
[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              4    +1          +5
Heal                       4    +2          +6
Knowledge (Religion)       4    +0        +4
Listen               0    +2          +2
Spot               0    +2          +2
 
[B]ACP:[/B] -2  
 
[B]Spells Prepared:[/B]
0 - Resistance, Guidance, Detect Magic
1 - Magic Weapon, Magic Stone, Enlarge Person (Domain Spell)
 
[B]Spells Per Day:[/B]
0 - 3/day
1 - 2 +1 Domain/day
 
[B]Equipment:               Cost  Weight[/B]
 
[B]Worn:[/B]
Chain Shirt              100gp  25lb
Peasant's Outfit     0gp    -
Holy Symbol, Wooden      1gp    -
 
[B]Shoulder/Back:[/B]
Light Crossbow         35gp   4lb
20 Bolts                 2gp    2lb
Light Wooden Shield      3gp    5lb
 
[B]Backpack[/B]          2gp    2lb
Torch x2                 2cp    2lb
Sunrod                   2gp    1lb
Waterskin         1gp    4lb
Flint & Steel            1gp    -
Candles, 10              1sp    -
Sewing Needle            5sp    -
Chalk, 3 pieces         3cp     -
[B]Weight:[/B] 27lbs
 
[B]Belt/Waist:[/B]
Heavy Mace               8gp    8lb
Spell Component Pouch     5gp    2lb
Healers Kit (8uses remain) 50gp   1lb
 
[B]Total Weight: [/B]51lb    [B]Money:[/B] 239gp 3sp 5cp (1lbs   not right)
 
                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               -58   -116 -175   175   875
 
[B]Age:[/B] 19
[B]Height:[/B] 5'7"
[B]Weight:[/B] 165lbs
[B]Eyes:[/B] Hazel
[B]Hair:[/B] Wavy Dark Brown, Short
[B]Skin:[/B] Light Tan
 
Last edited:

Thondor

Explorer
Updated to secound level. Adjusted shield to heavy (that was the bonus being used and what I'd prefer) added equipement that was gained throught the adventure (50gp,sickle a slashing weapon I can use, 3 flasks of Oil, Oil of False Life.)

Dacen Athrin Human Cleric of St. Cuthbert level 2
[sblock]
Name: Dacen Athrin
Class: Cleric
Race: Human
Size: Medium
Gender: Male
Alignment: LN

Str: 14 +2 (6p.) Level: 2 XP: 1163 (bird fight, hmm not right, +300 latest zombie fight)
Dex: 14 +2 (6p.) BAB: +1 HP: 12
Con: 12 +1 (4p.) Grapple: +7 Dmg Red: N/a
Int: 10 +0 (2p.) Speed: 30' Spell Res: N/a
Wis: 14 +2 (6p.) Init: +2 Spell Save: +2 ??
Cha: 12 +1 (4p.) Spell Fail: 0%

Base Armor Shld Dex Size Nat BAB Misc Total
Armor: 10 +0 +2 +2 +0 +0 +1 15
Touch: 13 Flatfooted: 12

Base Mod Misc Total
Fort: 3 +1 +4
Ref: 0 +2 +2
Will: 3 +2 +5

Weapon Attack Damage Critical
Heavy Mace +3 1d8+2 x2
Light Crossbow +3 1d8 19-20x2
Unarmed Strike +3 1d3+2 x2
Sickle +3 1d6+1 x2

Languages: Common

Abilities:
Turn Undead (4/day, 1d20+2, 2d6+3)
Protection Domain(Protective Ward 1/day, +2 Resistance on next saving throw, 1hr)
Strength Domain (Feat of Strength 1/day, +2 Str 1/rd)

Feats: Improved Unarmed Strike, Improved Grapple

Skill Points: 12 Max Ranks: 4/2
Skills Ranks Mod Misc Total
Concentration 5 +1 +6
Heal 5 +2 +7
Knowledge (Religion) 5 +0 +5
Listen 0 +2 +2
Spot 0 +2 +2

ACP: -2

Spells Prepared:
DC 12 0th - Resistance, Guidance, Detect Magic, Virtue
DC 13 1th - Magic Weapon, Magic Stone, Enlarge Person (Domain Spell), Inflict Minor Wounds

Spells Per Day:
0 - 4/day
1 - 3 +1 Domain/day

Equipment: Cost Weight

Worn:
Chain Shirt 100gp 25lb
Peasant's Outfit 0gp -
Holy Symbol, Wooden 1gp -

Shoulder/Back:
Light Crossbow 35gp 4lb
20 Bolts 2gp 2lb
Heavy Wooden Shield 7gp 10lb

Backpack 2gp 2lb
Torch x2 2cp 2lb
Sunrod 2gp 1lb
Waterskin 1gp 4lb
Flint & Steel 1gp -
Candles, 10 1sp -
Sewing Needle 5sp -
Chalk, 3 pieces 3cp -
Weight: 27lbs

Belt/Waist:
Heavy Mace 8gp 8lb
Spell Component Pouch 5gp 2lb
Healers Kit (8uses remain) 50gp 1lb
Sickle 6gp. 2lb
Oil "fire drinks' 3 3sp. 3lb
Oil of False Life --


Total Weight: 56lb Money: 279gp 3sp 5cp (weight for gold????)

Lgt Med Hvy Lift Push
Max Weight: -58 -116 -175 175 875

Age: 19
Height: 5'7"
Weight: 165lbs
Eyes: Hazel
Hair: Wavy Dark Brown, Short
Skin: Light Tan [/sblock]

Short stats
[sblock]
Dacen
HP: 12 Current: 12 Nonlethal: 8
Armor Class: 15 Touch: 13 Flatfooted: 12
Fort: +4 Ref: +2 Will:+5

Spells left:
DC 12 0th - Resistance, Guidance, Detect Magic, Virtue
DC 13 1th - Magic Weapon, Magic Stone, Enlarge Person (Domain Spell), Inflict Minor Wounds

Abilities:
Turn Undead (4/day, 1d20+2, 2d6+3)
Protection Domain(Protective Ward 1/day, +2 Resistance on next saving throw, 1hr)
Strength Domain (Feat of Strength 1/day, +2 Str 1/rd)

Weapon Attack Damage Critical
Heavy Mace +3 1d8+2 x2
Light Crossbow +3 1d8 19-20x2
Unarmed Strike +3 1d3+2 x2
Sickle +3 1d6+1 x2

Grapple: +7
Speed: 30' Init: +2 [/sblock]
 
Last edited:

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