D&D 3E/3.5 3.5 Alienist

Inconsequenti-AL

Breaks Games
I'm sorry if this ones been done before, but search didn't provide me with anything.

I'm looking to include these little guys in my next game.

Is there a 3.5 conversion of the Alienist anywhere? Does it really need converting?
 

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The Living Greyhawk conversion guide says that the alienist should become a native outsider at lvl 10, gaining DR 10/magic and electricity resistance 20, plus the psuedonatural template for summoned monsters becomes the version in the 3.5 conversion document WotC did.
 







It is, indeed,a popular class - to talk about, if not play, anyway. ^_^ My sorceror/alienist "Odd Pete" is still among my absolute all-time favorites ... ^_^
 

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