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D&D 3E/3.5 [3.5] alternates to Freedom of Movement?


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Sekhmet

First Post
Me too, if attacking them was a viable option, you'd think they would have said something to that effect. So either they're invulnerable or so numerous that attacking them is just a waste of time.

If the latter, Fire Shield doesn't need your attention to defend against them.
If the former, any of the other options provided work just fine.
 

Magesmiley

Explorer
Another nasty trick would be using the Projected Image spell. Let the warlock try to figure out why the tentacles aren't affecting the other wizard as he appears to be lobbing spells at the warlock. As an added bonus, the tentacles will probably keep the warlock's friends from running up and beating on the image.
 


Wyvernhand

First Post
Tentacles are pretty much invicible, but can be Disintegrated. Probably not action advantageous though.

Also, keep in mind that Tentacles have to go on a horizontal plane, facing upward, and only extend up 10'. That means that anyone 15' off the ground is invicible to them. They can't go on walls or the ceiling, so there is no such thing as "too high" to become vulnerable to them again.
 

anest1s

First Post
Silent Image, Initiative, Tentacles, Actual Wizard shows up and hits as hard as he can the warlock to immobilize him. Then he is behind a wall of tentacles, and can shoot the rest of the party down.

I doubt it will go that well, BUT it has hopes.
Especially if the rest of the party delays to let the warlock use the tentacles first.

Also, if some minions charge before the silent image appears, success is much more possible. And I doubt anyone will see the illusion from the first round...
 
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Enkhidu

Explorer
Ideas:

Summon things to tie up the tentacles. It'll make the player feel like those tentacles are useful, while still allowing Big Evil to wallop the party. Better, summon things to grapple the Warlock.

Ride a beast into battle who's only action would be to ready an action to move whenever the Warlock moves.

Use black tentacles on the Warlock. Better, use spell turning to do it instead.
 

Wyvernhand

First Post
Spell Turning doens't work. Tentacles doesn't target. No target line, no dice for Spell Turning. SR wouldn't work either, since Tentacles are SR: No.
 

Sorrowdusk

First Post
I like warlock and I've had fun with the ability myself. But TBH it isnt always useful a lot of times, there's not always room (remember its a spread) to use it without hitting the party and good luck using it when the party is already engaged in melee. But yeah, if you've got an enemy caster or a group in the back you might be able to hit them with it.

As others have said, it is possible to teleport out of it-you can still use Verbals for V only spells OR command word items. Of course if you've a cleric in your party, or you're a multiclass like my own Cleric/Warlock/Eldritch disciple you can drop a Quickened silence over the area as well. It is certainly possible to have psionic abilities in items as well, which generally only require a mental command.

You may have more than one caster in the enemy group and spread them out so they are not so close together-if the warlock grapples one, the other will have warning and may dispel it. FURTHERMORE-either caster could have a Ring of FoM, or the Freedom Armor property from MiC. The wizard at this point could/should also be flying if ceiling heigh permits, I know the Warlock will (or at least ought to be.)

ALSO-if you like, you may House Rule that while the warlock can cast his Evards as much as he wants, casting a new Evards ends the first, the same way as it is with Nightmare's Made Real from CoM.

How do people normally deal with say, WEB?
http://www.d20srd.org/srd/spells/web.htm

(Albeit entanglement does not negate somatics, it requires a Conc check; and the fighters would have an easier time cutting the wiz out, than beating the grap on the tentacles and THEN making an aid/assist to the wiz. Also mind you Evards only grapples you once, if you are in the area when it is cast, or if you enter it. Breaking free keeps you free until you leave and THEN re-enter.)
 
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Sorrowdusk

First Post
Warlock invocations are somatic only. Silence will not help.


HUH? :-S

I'm not talking about silencing the warlock, I'm talking about the party cleric or a multiclass warlock ALSO silencing the wizard in addition to grappling him in the tentacles. He could even use a scroll actually.

This is why the wizard being run by the DM should account for this should it come up. Mental command items or both still and silence metamagic spell could help him escape.

(I think the problem is, is that when I say "you" sometimes its "you-the DM" and other times its "you-the PC".)
 
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Eman Resu

First Post
just how many Evards Black Tent. can a Warlock have at once? That is how long does this spell last? And can the Warlock have more than one EBT active at once? Talk about battle field control!
 



Wyvernhand

First Post
Chilling Tentacles states that it is the same as EBT, which have a duration of rounds/level. Its a Greater Invocation, so you get it first available at 11th level. At that level, you can cast it 11 times before the duration of the first expires. At a 20' radius, it covers 28 5' squares. 11 times means that you can cover 308 squares with betentacled doom at any given point, roughly 7700 square feet. To put it in perspective, thats an area that is just 300 square feet of being clasified as a mansion by standard definitions.

Thats a lot of tentacle rape!
 

Sorrowdusk

First Post
Perhaps, but my own lock has yet to do it namely because fights dont last that long, and often there's not nearly so much open/free space, and targets inevitably get into melee with my party. (but if everyone was FoMd...)
 

Eman Resu

First Post
if 2 opposing warlocks cast EBT side by side would the spells attack eachother? If the same warlock cast overlapping EBT would the tentacles attack eachother? Would the hapless in the wrong squares at the wrong time have to combat both spells?

I know there is a lot of talk about the freedom of movement vs grapple..Truth is very few people will have this on at the time of combat...and very few have a "on all the time" magical or class ability...its kinda expensive for the magical! If your DM is stacking the encounters with baddies all with FoM. Ask him to include auto saves vs all the spellcasters spells and some sort of timeless body effect so all melee damage is likewise useless!
 


CuRoi

First Post
Someone may have pointed this out but grappling does not stop spell casting. It forces you to make a DC 20 Concentration check, which for most casters is pretty easy at the levels you are talking about. Sure, you need the component in hand and it can't have Somatic, so it's difficult without either Still Spell or Eschew Materials. There are still some great spells which are Verbal only, soem have already been mentioned (Personally IMC I allow Somatics with the concentration check when "Grappled" but not while Pinned...)

You say a "high level" Evoker / Eldritch Knight caster could do, but don't specify a level.

Blink - You can make your moves while not on the material plane and exit the tentacle's area.

Tenser's Transformation - Bump Strength and gives a Fighter BAB - you aren't casting spells though with this, so it is ideal if your Evoker / Eldritch knight has already cast all his "buff" spells and is ready to throw down.

Is Contingency an option? I don't think making a Contingency based on being immobilized or grappled would be too out of place for any high level mage given the pain it can be.

Take a level of Cleric and get Travel Domain : )

Ask the caster to turn off the Tentacles? Nicely? (Suggestion - Verbal only)

How high a level? Disjunction is V only : ) Prismatic Sphere...Wish...Open the fight with Mislead / Flight, etc. etc. I'm probably getting outside the level range here, heh.
 
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