3.5 art


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As I'm flipping through them I'm not noticing a ton of new art, actually. The prestige class section has new illustrations, they seem fine and there doesn't seem to be an overarching visual theme -- there are pictures from a variety of artists with a variety of styles.
 

Organization

Thanks Eric, I took a peek over on Gaming Report and I like what I've seen of the new art. :) Now for my second question:

In the 3.0 books rules were scattered everywhere with not much in the way of cross referencing. Once one had it memorized no problem but before that point it was sorta a pain in the ass to look up rules and find it in ONE spot.

How does 3.5 handle that previous problem?
 

The cross referencing seems to be a bit better, but seeing as I am used to 3.0, I find the new rules placement quite difficult. It might be easier for a novice though.

The ettercap art has vastly improved.
 

I really couldn't tell you if it's better or worse. The 3.5 PHB seems similar to the 3.0 PHB in its general organization. If you knew where it was before you'll be able to find it now.

The 3.5 MM has a lot of its rules stuff in the back (the book is divided in to chapters, now -- ch 1 is the alphabetical monster entries, ch 2 is animals, ch 3 is vermin, ch 4 is advancing monsters, ch 5 is making monsters, ch 6 is monster skills and feats, and ch. 7 is a big glossary for all of the monster info (different types and subtypes, special abilities, etc.).

The 3.5 DMG has been rearranged the most in my opinion. It's going to take some getting used to.

Ch 1 -- Running the Game
Ch 2 -- Using the Rules (things like movement, bonus types, combat, saving throws, and the XP system)
Ch 3 -- Adventures (types, encounter level, treasure tables including gems and art, dungeon terrain/features, traps, random encounters, wilderness adventures, urban adventures)
Ch 4 -- NPCs (NPC classes, stats)
Ch 5 -- Campaigns (world building, adventuring on other planes)
Ch 6 -- Characters (Ability scores, races and subraces, monsters as races, classes, prestige classes, special cohorts, familiars, mounts, animal companions, epic characters)
Ch 7 -- Magic Items, creating items, special materials
Ch 8 -- Glossary: divided into three glossaries actually -- Special abilities, Condition Summary, The Environment
Visual Aids
Index

I haven't read enough to say whether there is adequate cross-referencing between sections or between books, however.
 

Wayne Reynolds

Wayne Reynolds sure seems to be becoming the iconic D&D artist, much like David Day used to be duirng AD&D -I think-. He is everywhere the Core Rulebooks, the * books, Dragon, Dungeon...and I'm totally cool with it, I think his art is among the best out there.
 

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