I have been thinking about this a lot lately. It is pretty common for me to find the description of a game intriguing but then to be turned off by its aesthetics, whether that is the over-the-top grimpunk of Mork Borg, or the cutesy cartoon art of like 50% of 5E Kickstarters these days. Andof course aesthetic that I like will get me to look at stuff I might have otherwise skipped: Shadowdark's old-school reminiscent art, or the beautiful and unique style of Dragonbane (even if there are anthro races).
How important are a game's aesthetics to you? Not so much quality of art -- although that might be a factor -- but more style, theme and mood of the art? Have you ever been completely turned off by a game's art style even though it was otherwise something you might like? Or the opposite: has a game's art style so intrigued you that you gave a game a chance even though the actual system or play loop of theme of the game is something you would not have liked?
How important are a game's aesthetics to you? Not so much quality of art -- although that might be a factor -- but more style, theme and mood of the art? Have you ever been completely turned off by a game's art style even though it was otherwise something you might like? Or the opposite: has a game's art style so intrigued you that you gave a game a chance even though the actual system or play loop of theme of the game is something you would not have liked?