Autumnal
Bruce Baugh, Writer of Fortune
David Dunham - who went on to create King of Dragon Pass and Six Ages - described his initial reaction to Hero Wars as “You develop your character’s qualities, engage with the environment in unique ways, encounter obstacles to the pursuit of your goals, and then a hand of bridge breaks out.”The game that, for me, took quite a while to grasp the intended play from reading was the original version of HeroWars - it was the first "free descriptor"-based RPG that I read, and the most forthright in deploying "fortune in the middle" for its extended conflict resolution.