Huh? Burning Wheel isn't especially verbose - that's a word I'd use to describe, say, the 4e Essentials books, which are overloaded with vacuous "flavour text. And not obscure: the opening couple of pages state exactly how the game is meant to be played.I think Luke Crane (and many of his fans) just thinks that verbosity+obscurantism=games that are deeply intellectual, or something. Like a higher form of role playing.