Neonchameleon
Legend
4e: Design a world with room for larger than life characters - the system neither helps nor hinders (other than having a slightly FUBAR'd economy for the PCs). The system won't help you much but it won't get in the way much either.
3e: Seemingly a lot of simulationist support. Then you do things like work out how long it takes to make a suit of plate armour under the crafting rules, the number of chickens in Greyhawk, what Wall of Iron does to the economy and give up. But you still have really powerful game warping spells, an economy that's hard coded and FUBAR'd (rather than just warped by the PCs) and other things to work round. That said, there's some nice guidance in there about level distribution (which admittedly forces a type of world)
3e: Seemingly a lot of simulationist support. Then you do things like work out how long it takes to make a suit of plate armour under the crafting rules, the number of chickens in Greyhawk, what Wall of Iron does to the economy and give up. But you still have really powerful game warping spells, an economy that's hard coded and FUBAR'd (rather than just warped by the PCs) and other things to work round. That said, there's some nice guidance in there about level distribution (which admittedly forces a type of world)