Aldarc said:Would you mind then sharing what your idea of "world building" entails?
It entails such things as terrain (3.5 DMG pp. 86-93), climate and weather (pp. 93-95), cities (pp. 98-102), NPCs (pp. 105-128), towns (pp. 137-139), technology, economics, politics, law, religion, and other subjects addressed in 3.5.
Would you mind then sharing the greater value to the enterprise of "Until the end of the encounter, as an immediate reaction, an ally of your choice within 5 squares of you can charge a target that you charge"?
Perhaps it does not have to be a great impediment, but I do not see how it is a great help!
Yes, precisely! "Impacts" is what it does, which is just the opposite of what I think most here consider better for world building.That "baroque set of combat rules" impacts the flavor of the world setting.
(There are probably some who consider the specific assumptions built in to many tables in 3.5 more important than the systematic structure in which having that baseline facilitates representation of other assumptions. In that case, the disagreement is merely over which world one prefers to have imposed upon one. I like the old AD&D one, myself, but in its heyday my own D&D campaign was quite far from that!)
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