Artoomis
First Post
This has been brought up before, but only partially, I think.
In 3.5e 3 things have been added to charge, two of which conflict with other rules (or otherwise make no sense) and are not a needed change anyway.
1. You cannot charge though "difficult terrain." Thus seems a restrictive change, but I guess it's okay.
2. You cannot charge through friendlies. You can , however, go right through opponenets who choose to let you go by if you Overrun. This is a change that just does not make sense and cannot really be justified without a change or elimination of Overrun. Why should opponents be able to get out of your way but allies not? We won't be using this change in our group.
3. You must move directly toward the designated opponent. This is a problem because the Ride-by Attack feat lets you continue your charge after the attack, but makes no provision for going through your opponent. This does not seem to be a needed change and disallows the archetype mounted lance joust-type combat. Our group won't use this change either, we will keep the old rule that you must go in a straight line, but must stop when you threaten your designated opponent..
Given the change to Rhino Hide armor these last two changes seem to be attempting to fix a non-existent problem
Thoughts?
In 3.5e 3 things have been added to charge, two of which conflict with other rules (or otherwise make no sense) and are not a needed change anyway.
1. You cannot charge though "difficult terrain." Thus seems a restrictive change, but I guess it's okay.
2. You cannot charge through friendlies. You can , however, go right through opponenets who choose to let you go by if you Overrun. This is a change that just does not make sense and cannot really be justified without a change or elimination of Overrun. Why should opponents be able to get out of your way but allies not? We won't be using this change in our group.
3. You must move directly toward the designated opponent. This is a problem because the Ride-by Attack feat lets you continue your charge after the attack, but makes no provision for going through your opponent. This does not seem to be a needed change and disallows the archetype mounted lance joust-type combat. Our group won't use this change either, we will keep the old rule that you must go in a straight line, but must stop when you threaten your designated opponent..
Given the change to Rhino Hide armor these last two changes seem to be attempting to fix a non-existent problem
Thoughts?
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