Darklone
Registered User
Mike Sullivan said:I am absolutely positive that it's okay to convert a crit range into a flat multiplier, with one and only one exception: If you're attacking in such a way as to "waste" some of your crit thresh (eg, you have a crit thresh of 15-20, but require an 18+ to hit). In that case, you have to recalculate your damage such that your crit range is appropriate -- in my example, it's now effectively 18-20.
My feeling is broadly that with the exception of the 12-20 crit range, if this starts to come into play, we're looking at a silly case. Fighters broadly speaking don't need 16-19+ to hit against CR-appropriate opponents.
Sorry, I didn't make myself clear. I wanted to know if that straight multiplier was calculated for a certain AC to hit.