Technik4 said:
Ok, slight rant here about energy protection vs immune to criticals.
-Most monsters of CR 5 or higher have some kind of elemental protection, be it racial, magical, from an item they are wearing, whatever.
Wrong. Most monsters of CR 5 or higher don't have energy protection against
every particular type of energy. As the wielder of an energy enhanced weapon, you only have to worry about creatures with immunity to the energy type of your weapon, a very small fraction of the creatures you face.
-There are races with inherent energy protection for as little as ECL +1. Additionally there are feats which grant Energy Protection 5 as long as you have a high fortitude.
Yes there are. And they have to choose the
specific energy type you use. Thus, if you have a
shocking weapon, the fact that a fire giant has fire resistance is irrelevant.
-Almost all the elemental energy damage from a weapon can be countered by a first level spell which lasts 24 hours.
Provided (a) your opponent or his ally prepared that spell; (b) your opponent chose the type of energy you use, and (c) decided to cast it in time.
-While certain types of monsters inherently have an immunity to criticals, it is never a class ability, nor a racial ability. Additionally, the magic items that give critical protection do so in percentages, and it is far more expensive than elemental protections.
Umm, have you ever read the elemental bloodline feat? Did you even pay attention when you read through materials like
Races of Faerun?
-There is no spell which grants immunity to critical hits, certainly not one at 1st level.
Sure.
By and large, energy protection is easier to come by than immunity (or even partial immunity) to critical hits. Especially since it only takes 5 points of energy protection to shut down an energy weapon.
Except that this only applies to (a) opponents who are spellcasters, (b) who have prepared the spell ahead of time, (c) who chose the right energy type to resist.
Since we're talking about a rogue, they dont have access to the longsword, the biggest weapon they can use is in fact a rapier.
Right. So? This is an attribute of the rogue class, not the attributes of the weapons. The rapier is the only medium sized martial weapon on the rogue proficiency list. The fact that it is a better weapon than other
rogue choices is not going to change. Martial weapons are flat-out better than simple weapons, that's a fact of life.
But the rapier is
no more or less effective as a weapon than a longsword.
This may be why you see a lot of rogues with rapiers, why rogues with rapiers eventually get keen rapiers, and why high level rogues with keen rapiers used to take Imp Crit. Granted, I know this hasn't been *your* experience, and I'm positive my math and logic are horribly skewed, but this has been mine.
They take
keen because it seems cool. The simple fact of the matter is that just about every other +1 base enhancement (including just a straight +1 enhancement) is generally a better buy than
keen.
Now that we've proven that rogue + rapier + higher crit range = good, lets talk about the finesse fighter. A character with at least a few levels in fighter (so getting some feats is no biggie) who took weapon finesse and is trying to make a strong PC. Since he has weapon finesse and the rapier is the best weapon to be finessed (short of taking exotic weapon proficiency) will this character eventually take Imp Crit and acquire a Keen Rapier? Bing. Yes, he most probably would.
If he has feats to spare. But he's generally better off taking a number of other feats. Improved Critical is pretty far
down the list of useful feats to take. After the rogue/fighter takes Weapon Finesse, Weapon Focus, Weapon Specialization, Expertise, and probably Dodge, Mobility, and Spring Attack, then he may want to take Improved Critical, but that's a long list to go through. And that doesn't even begin to consider whether he would want to take anything from Song & Silence or something like that.
If I wanted to make a disarm fighter I would use a flail, a trip fighter I might also go for a flail or a reach weapon, if I'm going sword and board Im taking the best 1-hander I can wield, if I'm going 2-handed the best 2-hander I can wield, and "if I'm going for crits" I will always take the rapier. These are no-brainers.
The only problem with this analysis is that
the rapier is no better at critical hits than any other medium martial weapon. You take a flail for a disarm fighter because it is
better for disarming than other weapons. You take a guisarme for a trip fighter because you can make trip attacks with it (unlike a glaive, or halberd, which cannot be used to trip).
In terms of dealing out critical hit damage a rapier is
identical to a longsword, which is identical to a battlexe, which is identical to a scimitar. The problems you seem to think are a big deal all revolve around the nature of the rogue class, and have nothing to do with the nature of the rapier, the nature of Improved Critical, or the nature of the
keen enhancement.
In short, your analysis (and Mike's analysis to the extent that he asserts that taking a rapier is a no-brainer for a critical hit focused fighter) simply doesn't hold water.