Mike Sullivan
First Post
Anubis said:
This part I understand, although you aren't taking AC into consideration obviously.
Well, I sort of am. I'm assuming that whatever AC the target is, you require exactly the same numbers to hit with a scythe as you would with a greatsword -- so it's the same factor on both sides of the equation, so I didn't bother to put it in in the first place.
Sorry, but you need to go through this part and explain. It sounds to me like you're pulling these numbers out of thin air, and your equation's answer also seems to just come out of thin air. Maybe I've been out of school for too long, but when you have a double variable, I wasn't aware you could solve one side first in only two steps. You're missing some in there somewhere. Go through each step of the equation. Also explain precisely where the entire top line comes from.
Goodness. Feeling demanding today?
Sure, whatever:
1.15 ( 5 + x) > 1.1 (7 + x)
Explanation: 5 is the average damage on 2d4, the base damage die for a falchion or scythe. x is what we're solving for -- the damage bonus that makes it worthwhile to use the falchion or scythe, in the expected-damage-scenario. 7 is the average damage on 2d6, the base damage die for a greatsword. 1.15 is the multiplier which represents the effects of a critical hit for an 18-20/x2 weapon or a 20/x4 weapon. 1.1 is the multiplier which represents the effects of a critical hit for a 19-20/x2 weapon. So, the inequality that we're solving for is what damage bonus x makes it true that the falchion or scythe's total expected damage per hit is higher than the greatsword's expected damage per hit.
5.75 + 1.15x > 7.7 + 1.1x
Explanation: I expanded the multiplication on both sides, using the, oh, hell, it's been like ten years since I took algebra, that rule that says: x(a + b) = xa + xb.
.05x > 1.95
Explanation: I subtracted 1.1x from both sides of the equation, and also subtracted 5.75 from both sides of the equation. If you want, you can expand this out into a bunch of steps:
5.75 + 1.15x > 7.7 + 1.1x
5.75 + 1.15x - 1.1x > 7.7 + 1.1x - 1.1x
5.75 + .05x > 7.7
5.75 + .05x - 5.75 > 7.7 - 5.75
.05x > 1.95
x > 39
Explanation: I multiplied both sides of the equation by 20 (or divided by .05, whichever you prefer.)
Thus, as we check out the original equation, we see that it holds true for all x such that x > 39. Since x must be an integer (you can't have fraction damage bonuses), that means that the lowest x for which it's true is x = 40. Thus, if you have a +40 damage bonus (or more), and do not have either keen or improved critical, assuming that your chances to hit are the same in both cases, it's advantageous to use a scythe or falchion instead of a greatsword against opponents susceptible to critical hits. If your damage bonus is +39, then they're exactly the same. If your damage bonus is +38 or less, it's more advantageous to use the greatsword.