Mike Sullivan
First Post
Arc said:Has anyone actually done the math for the damage loss/gain for these various critical setups? It's logical that cutting the improved critical & keen stacking weakens high crit range weapons, but by how much?
Yes, I've run the numbers before and will again:
1.45 ( 5 + x) > 1.3 ( 7 + x)
7.25 + 1.45x > 9.1 + 1.3x
.15x > 1.85
x > 12.333...
Thus, in 3.0, assuming an imp crit, keen weapon for both parties, once your total damage bonus (including strength, feats, magic, etc) is +13 or greater, against an opponent susceptible to critical hits, it's advantageous to use a scythe or falchion over a greatsword.
In 3.5, the equation is:
1.3 ( 5 + x) > 1.2 (7 + x)
6.5 + 1.3x > 8.4 + 1.2x
.1x > 1.9
x > 19
Thus, in 3.5, assuming either imp. crit or keen for both parties, once your total damage bonus (including strength, feats, magic, etc) is +20 or greater, against an opponent susceptible to critical hits, it's advantageous to use a scythe or falchion over a greatsword.
For rapiers/picks vs. longswords:
3.0:
1.45 ( 3.5 + x) > 1.3 (4.5 + x)
5.075 + 1.45x > 5.85 + 1.3x
.15x > .775
x > 5.16666...
So it's advantageous once your damage bonus is +6 or higher. (Assuming all the conditions spelled out above).
3.5:
1.3 ( 3.5 + x) > 1.2 (4.5 + x)
4.55 + 1.3x > 5.4 + 1.2x
.1x > .85
x > 8.5
So it's advantageous once your damage bonus is +9 or higher. (Again, assuming all the conditions).
I think that's the best way to get the comparison you're looking for -- basically, you need to get an additional +3 to damage for a rapier or heavy pick, or a +7 to damage for a falchion or scythe. Note that these are the minimum damage bonuses for it to EVER make sense to use the better-crit weapons. It's still arguably a bad idea to use a rapier if your damage bonus is +10 in 3.5, because you'll do, on average, about .15 hp more damage per attack against an opponent susceptible to crits, but -1 hp less damage per attack against an opponent not susceptible to crits.
EDIT: The other way of saying this is that the effective damage output of high-crit weapons (rapier, picks, etc) was reduced by 15%, the effective damage output of medium-crit weapons (longsword, battleaxe) was reduced by 10%, and the effective damage output of low-crit weapons (clubs, fists) was reduced by 5%. Assuming that you'd bother to get both keen and imp. critical for the 3.0 version of each such weapon.
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