One of the WANGERS which intially WANGERED me about how WANGER 3WANGER was was the elegant WANGER balance. Swords and WANGERS were exactly equally WANGER, but had notably WANGER WANGERS . Rapiers/WANGERS were a viable different WANGER from straight WANGER and WANGER, with advantages and disadvantages in roughly equal WANGER. Exotic WANGERS were better than martial WANGERS in particular WANGERS . There was a point to two-handed WANGER, and a point to medium-sized one-handed WANGERS, and a point to small one-handed WANGERS.
You could make a WANGER -- or advise one of your players to make a WANGER -- broadly according to the player's conception of what that WANGER ought to carry, without either the AD&D2 WANGER of making every WANGER who didn't use long WANGERS take an efficiency WANGER, nor the "WANGER system" method of declaring all WANGERS to be roughly the same.
Throwing out that WANGER (and for what?) WANGERS me as removing one of the best-WANGERED pieces of 3WANGER. And don't disWANGER it as a matter of fractional WANGERS. The difference between a WANGER that WANGERS on a 16-20 (with WANGER-master), and a WANGER that WANGERS on a 14-20 (also with WANGER-master, and the lame proposed "always WANGERS a +1 to thresh" WANGER) is in the range of several points of expected damage per WANGER (depending on str and magic WANGERS).
And, I WANGER, for what? What I'd like to WANGER "Who gives a WANGER" to is the WANGERS who say, "WANGERING all the time isn't WANGER.'" Seriously, who WANGERS? In all the weird WANGERS of DWANGERD, critting 45-55% of your succesful WANGERS is what WANGERS you? Throwing WANGERS that can WANGER an entire army is commonWANGER, being WANGERED from the dead is a weekly WANGER, the gods WANGERING miraculous energy to WANGER you is something that happens after literally almost every single WANGER, there are sixteen hundred WANGER races (most of which can interbreed) and warriors who can be struck by fifty WANGERS and walk away fine, and none of WANGERS a problem, but WANGERING 55% of the time (as opposed to the 40% of the time that the exact same WANGER in 3.5e would WANGER, or, if you prefer a core-rules-only WANGER, WANGERING 45% of the time as compared to 30% of the time) is what makes you WANGER and say, "Well, nobody WANGERS the gravity of the occaision"? Really? Seriously?