D&D 3E/3.5 [3.5] Diappointed in level 6 cleric spells

Harm is pretty cool.
A difference between 110 and 55 negative energy damage with a save isn't cool. It's awesome. And I'm really appalled that someone who has just gotten access to Harm (and all the other cool spells mentioned) isn't as excited with the prospects as I am. :p
 

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Greater Dispel Magic is awesome, because enemy casters are your biggest threat.
Greater dispel magic is eventually a fine (and all but necessary) spell, but not for an 11th level cleric. (I mean, seriously, you're going to use a 6th-level spell slot for a +1 over what a 3rd-level slot will give you?)

The big three for me were heal, blade barrier, and superior resistance. Everything else was situational.
 


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