MeepoTheMighty
First Post
I remember a lot of people grumbling about the new NPC charts in the DMG. Can someone explain why? The new charts seem a lot cleaner and more organized to me. Not only does it provide everything you need to know about an NPC in a handy little format, but it provides full stat blocks at 5th and 10th level as well. What exactly was the complaint?
Monte Cook says this in his review:
I just don't see what he's getting at here. For his 7th level fighter example: From the chart, I see that a 7th level fighter has 57 hp, AC 22, Melee +11/+6, Ranged +9/+4, F/R/W +7/+3/+3, 18 skill points, and 7 feats. He has +1 full plate, a heavy steel shield, a +1 melee weapon, a masterwork ranged weapon, and 2900 gp.
Okay, sure, I guess you have to "stop and decide what weapon a fighter uses." Or just pick one, it's really not that big of an issue. How can Monte simultaneously claim that there's too much to choose, but "each 7th level fighter is going to be an awful lot like another?" Maybe I'm missing something here, but I find the new table a lot easier to use than the old table.
Monte Cook says this in his review:
* The NPC tables in the DMG are now more open ended, and thus less useful. The NPC tables used to be there when you needed a 7th-level fighter or a 13th-level rogue right then and there, in the middle of a game. They came completely statted up and equipped. Now, if you want to use them in that way, you've got to stop in the middle of the game and decide which weapons the fighter uses and spend 8,000 gp on gear for the rogue. Thus, they are useless for the original goal. I guess the designers felt the charts were "boring," because you got the same 7th-level fighter every time. Now, they are clearly meant to be used as pre-game development aids to help make NPCs. Unfortunately, each 7th-level fighter is still going to be an awful lot like every other one using this method. What's more, if you're not in the middle of the game, there's no reason not to just make one up from scratch (or use one of the excellent character generators out there, many of which are free online).
I just don't see what he's getting at here. For his 7th level fighter example: From the chart, I see that a 7th level fighter has 57 hp, AC 22, Melee +11/+6, Ranged +9/+4, F/R/W +7/+3/+3, 18 skill points, and 7 feats. He has +1 full plate, a heavy steel shield, a +1 melee weapon, a masterwork ranged weapon, and 2900 gp.
Okay, sure, I guess you have to "stop and decide what weapon a fighter uses." Or just pick one, it's really not that big of an issue. How can Monte simultaneously claim that there's too much to choose, but "each 7th level fighter is going to be an awful lot like another?" Maybe I'm missing something here, but I find the new table a lot easier to use than the old table.