Re: Re: 3.5 Dungeon 100 info
Zappo said:
*nods*
Good.Woo-hoo! No longer people going around buffed 24/7!
I don't share such jubilation. If that change is reflected in the final version, the stat buff spells apparently just went from very good for their level to just about worthless except as prerequisites for item creation. Bull's strength was superior to Divine Favor and Enlarge, for instance, only in duration. Unless they've very dramatically increased its effect (to considerably more than +5 strength that is), it's now a first level spell at best--and not a particularly good one at that (considering that enlarge did the same thing in 3.5 and the spell was about as useful as an Ray of Frost).
My fears that 3.5e is dramatically beefing up the monsters while, at the same time, dramatically nerfing the PCs were initially pooh-poohed as paranoia. Every change so far seems to be reinforcing this understanding.
Yeah! No more anticlimactic insta-killing-no-matter-what, now at least the big bad dragon can take it.
Again, I'll wait and see if they've changed Bodaks, Medusae, Slay Living, Destruction, Wail of the Banshee, and Implosion before I declare the end of insta-kills. At present, all we can say is that they seem to have done away with the ability of many
PC wizards and sorcerors to insta-kill things. [Since disintegrate was one of the three premiere sor/wiz instakill spells--the other two being Finger of Death and Wail of the Banshee].
Based on the changes to the monsters we've seen so far, however, I'd guess that the Bodak and Medusa got their save DC bumped up so once more this is a case of "PCs can't do this anymore but monsters can do it even better."
Symmetrical to Haste. Good.
Not even remotely. If the new slow is finally matches to what is described here, and the new haste finally matches the 3.5e preview, Slow is dramatically BETTER than Haste. Haste will only be extra movement and +1 to AC, attack, and Ref 50-75% of the time since the extra attack only occurs on full attack actions. The new Haste ALWAYS prevents full attack actions which was its primary benefit in 3e.