Angcuru said:Because of the overwhelming tendency for players to create character with races that give bonuses specifically benficial to their class, we never see Halfling Barbarians or Half-Orc Bards.
I have a Halfling Barb...
Angcuru said:Because of the overwhelming tendency for players to create character with races that give bonuses specifically benficial to their class, we never see Halfling Barbarians or Half-Orc Bards.
KaeYoss said:I think all the races should get some weapon familiarity (and IMC, will). The only exception might be the half-breeds and humans.
Dwarves: Urgrosh and War-Axe
Halfling: Warsling and Skip-Rock
Elf: Thinblade
Gnome: Gnome Battlepick.
Orc: Double Axe
Elves will keep their racial proficiencies, but they won't extend to the elven thinblade.
Humans (and Half-Elves) might get even more freedom in their favored class, in that they can choose any one class (not the one with the most levels).
Elder-Basilisk said:IMO, this significantly unbalances the races unless humans, half-elves, and half-orcs either all get an additional bonus feat
or get some weapon familiarities of their own (maybe bastard sword, double sword, dire flail, repeating crossbow, and spiked chain since, not having any other race's name by them, those are obviously human inventions
However, the real problem with this is that, by creating race based mechanical advantages to weapon choices, you'll see much less variety in the choice of weapons. Rather than seeing something like:
Primary weapons
Composite Longbow 15%
Longsword 20%
Battle Axe 10%
Greatsword 23%
Greataxe 15%
Falchion 5%
Scimitar 5%
Heavy Pick 2%
Shortsword 5%
bastard sword 6%
Dwarven Waraxe 7%
Spiked Chain 6%
Morning Star 2%
Other 5%
and having that distribution fairly even across the races (although elven clerics and wizards bump the numbers for longswords and bows), you're more likely to see something like this:
Primary Weapons by Race
Dwarf
Waraxe 70%
Greatsword 10%
Morning Star 15%
Other 5%
Elf
Thinblade 60%
longsword 15%
composite longbow 20%
Other 5%
KaeYoss said:Totally out of the question. One additional is enough, especially since they can be everything, and even allow you to take more than one of those "Can only be taken by a 1st-level Character" Feats..
Then they aren't human any more. Humans aren't inherently specialized in anything.
Well, the bastard sword has their name already...
There are already Primary Weapons by Race:
Elves already use Bows, Longswords and Rapiers, cause they're proficient with those weapons.
All elves (not just fighters, as it would be with weapon familiarity). They also tend to use weapons that are graceful, not some brutish big things.
Dwarves are clearly favoring axes of any sort, and hammers.
Halflings and their stones and slings.
Orcs and big, brutish weapons like greataxes.
War clerics of all races influence the lists, since they can get free proficiency and focus with that weapon.
With weapon familiarity, it won't change that much, since they don't get proficiency with those weapons, but can treat them as martial weapons. While an elven wizard may wield a longsword, a dwarven rogue cannot use a dwarven waraxe without penalty or using a feat for it.
Absolutely not. The only thing that changes is that the battleaxe all but disappears from the list. We should have many dwarven war axes, many warhammers, and then greataxes and mauls (and the occasional urgrosh). Surely no greatswords or morning stars.
What about the rapier??? Rogues cannot use the thinblade without proficiency, and so they use the rapier. They'll also favor the composite shortbow, because of the size (and the damage die one step higher doesn't concern them overmuch).
Elder-Basilisk said:
If it would be totally overpowered for humans, half-orcs, and half-elves to get an additional bonus feat (or even a predetermined feat like strong soul, iron will, luck of heroes, etc) then what does that say about dwarves, gnomes, and elves (already as strong a choice as human for most character concepts) effectively getting one or two free predetermined feats?
Why not? In a fantasy world, humans are a race like any other.
If all other races have proclivities to certain exotic weapons that enable them to use them without spending a feat, why wouldn't humans have a proclivity to certain weapons?
Then maybe humans, half-elves, and half-orcs should get weapon familiarity: bastard sword.
Non-fighter elves use those weapons. Elves who are fighters, barbarians, rangers, or paladins have no particular incentive to use longswords or rapiers unless it fits with their character concept.
And where does this information come from?
And Dain's dwarves carried great mattocks when they marched to the battle of the five armies).
I would predict no warhammers. It's equal to the battle axe but strictly inferior to the waraxe.
Greatsword is at least as common among dwarves I've played with as greataxe
and I would predict that it would become more popular vis a vis the greataxe rather than less since, as a two handed weapon, its mechanical superiority to the waraxe is slightly more pronounced than the greataxe's. Thus, if a character is going to take a two handed weapon, the greatsword makes more sense.
And I suspect you'll still see quite a few morning stars in the "no martial weapon proficiency camp."
Well, if there are that many (as you have already said: they often have at least one level of fighter).
OK, I'll admit rapier belongs on the list. However, levels of fighter or ranger look pretty attractive to rogues and with thinblade familiarity too, it would be equivalent to getting two feats with the fighter level or an extra feat with the ranger level. Favored class rules are probably the only thing that would hold most elvish rogues back.
I'm not sure everyone likes to lag one level behind in their sneak attack and special powers, just for an average of 1 point of damage per hit. I'm sure I don't
And rogues may use composite shortbows. I've only seen one non-halfling character ever carry one though.
I have seen several, usually rogues. Many people, me included, don't care whether it's a d6 or d8 with the rogue, since it's many extra d6 sneak attack anyway, and smaller weapons are more fitting.
(edit: some coding errors)
Angcuru said:If you play a race for it's bonuses, you aren't really role-playing, IMO.
Role-play: to play a role
Elder-Basilisk said:Druid: Dwarves are still a strong race but don't have as many advantages as druids b/c of the weapon and armor restrictions and the fact that wildshape makes physical ability scores less relevant.. Favored class: fighter is not bad for rangers but is something of a limitation.