Saeviomagy
Adventurer
Whenever I've played, stuff gets handed out on a "who can use it" basis, and anything left over goes into party treasure. And usually ends up being very useful - just because it didn't fit someone's primary focus doesn't mean that it's useless. Trashing all that stuff would be a tragedy.Crothian said:I can't. It doesn't matter what magical items the Forsaker gets. So, everyone splits up the magic and the Forsaker gets his equal share, just it consists of mostly stuff no one else wants. He destroys that stuff. Hey, have an evil magical item that needss destroyed? Let the Forsaker do it and he gains power from it. Kills to birds with one stone.
Doing it to support the (relatively insignificant) DR of a fighter who you can't heal (or fly, or invisibility, or waterbreathe, or...) seems like pissing on a housefire.
Especially when he does it at such a terrific rate of knots. I mean maybe it would be different if it was on some sort of scheme which meant that he wasn't spending 1100 gp a day on keeping it up.
Think how many situations in the average D&D game are handled with magic - now imagine one player refusing to take any of those solutions.Sure the Foresaker could be a problem but isn't it better to work with him them against him if he is going to be in the party? And what "crap" opf his are they putting up with?
Magic gets rid of a lot of the mundane, boring part of D&D - the stuff that's entertaining for a little bit at low levels, but gets quite tedious to do over and over again. The forsaker cannot take advantage of that, nor does he have comparable advantages to make up for it.
Finally where's this "if he's going to be in the party" coming from? You're going to put up with him just because he's caught PCitis?
The only ability he gets (from magic destruction) is DR, which can be overcome by magical weapons. So if the party keeps telling him the monsters and the like are using magic weapons, he never really has reason to doubt them.And he destroys the items and gets no abilities from it. So, he no longer trusts the party. Instead of working with him, you have made the situation much worse then it needs to be becasue you have to be a bias against a class.
As far as I remember, the amount of magical items needed by this guy are about 1100 gp worth per day. That's not exactly insignificant.No, it isn't. What conflict? If there is conflict over the class, then there was probably conflict in the group before hand. I can not see a sensible group of friends coming to conflict over this.
Add that to the fact that any adventure is going to take a lot longer to complete (because you have to wait for him to heal all the time), and you're throwing away huge amounts of treasure.
Add that to the fact that he's significantly less effective than any regular fighter, and he's not looking like a good party member.
Add that to the fact that whenever there's a quick and easy solution to a problem, you can't use it because he doesn't like it.
Finally add in the fact that his class (according to the description) hates at least 50% of the party, but grudgingly puts up with them, and you've got a losing formula par exellence.
It's almost like playing an evil character in a good aligned group, only even then the evil character isn't going to reject the help of the other PCs.