[3.5] How have they changed the Jump skill around?

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I was just looking through the posted 3.5 excerpts on GamingReport.com, and I noticed the Monk doesn't get the Leap of the Clouds ability anymore (the one where the results of your jump check ignore your height). I can't imagine they are eliminating the concept of an acrobatic Monk, so I can only assume that the Jump skill has been changed so the character's size (and therefore, the Leap of Clouds ability) is no longer relevant.

Anyone have the specifics of how this skill is gonna work now? I have a soft spot in my heart for my tumbler/acrobat -type character, and I'm curious how all this is gonna change him.
 

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Here's a d20 Modern Jump question: under d20M, the distance you can jump is limited to your speed. Is that your _base_ speed, or your total speed for the round (x2 for a double move, x3 or x4 for a run)? How does encumbrance come into it?

If I'm in chain mail (base speed 30, reduced down to 20), but have +35 Jump (gettable with lots of ranks and magic) is it possible for me to leap over a 30' pit? The DC is 35, so I could take 10 and succeed. How about a 40' pit?
 

hong said:
Here's a d20 Modern Jump question: under d20M, the distance you can jump is limited to your speed. Is that your _base_ speed, or your total speed for the round (x2 for a double move, x3 or x4 for a run)? How does encumbrance come into it?

If I'm in chain mail (base speed 30, reduced down to 20), but have +35 Jump (gettable with lots of ranks and magic) is it possible for me to leap over a 30' pit? The DC is 35, so I could take 10 and succeed. How about a 40' pit?

As I understand it, it's a little bit of both. The farthest you can ever jump (barring magical effects) is your base speed... "A character cannot jump a distance greater than his or her normal speed." No matter how fast you run, you'll never be able to jump farther than 30'.

At the same time, however, "Distance moved by jumping is counted against maximum movement in a round." So, if you are encumbered down to a movement of 20', you cannot jump farther than 20' (unless your GM allows you to finish the last 10' of the jump during the next round).

Of course, making a double move would put you up to a 40' movement for the round, thereby allowing you to jump 30' with encumbrance.
 

It says max running long jump is your normal speed, that means 30 feet, not your hustle or sprint. That also explains why monks don't need Leap of the Clouds- their normal speed increases so they don't need a special ability to increase max jump distance.

If your speed is not 30, you take a -6 to your jump for every 10 feet of speed less than 30, and get a +4 for every 10 feet of speed greater than 30. Seems like a double whammy for heavy armor, since it both reduces your speed and gives an armor check penalty. I don't know if that's unfair or not.

So in your chainmail, with +35 jump, you take a -6 for speed 20, and -whatever for the armor check penalty, so you might not be able to do it on a take 10, but maybe if you roll for it.
 

It seems like it should be +5 for every 10 feet above 30 and -5 for every 10 feet below 30.

Also, I'm not sure I like the "double the DC for non-running jumps" thing. A standing long jump of 5 ft. is DC 20 by this rule. I can guarentee you I don't have a strength bonus or a speed above 10, but I can easily jump 5 feet without running. I doubt I have 10 ranks in jump.
 

Pbartender said:
As I understand it, it's a little bit of both. The farthest you can ever jump (barring magical effects) is your base speed...

DanMcS said:
It says max running long jump is your normal speed, that means 30 feet, not your hustle or sprint. ...

Goddammit, why must I need Steven Hawking to work out my Jump distance?
 

Branduil said:
Also, I'm not sure I like the "double the DC for non-running jumps" thing. A standing long jump of 5 ft. is DC 20 by this rule. I can guarentee you I don't have a strength bonus or a speed above 10, but I can easily jump 5 feet without running. I doubt I have 10 ranks in jump.
Standing jumps would work out better if you halved the distance instead of doubling the DC. Using that method, a 5' standing long jump would be DC 15 (that is, DC = 5 + distance*2). That comes a lot closer to mirroring the results you get with the 3.0 D&D Jump skill - without all the math.
 

Wulf Ratbane said:
You won't need Steven Hawking to calculate your jump distance, for starters.

Thanks for the input, everyone. I'll let Mr. Hawking know his services will no longer be required at my game. I'm sure he'll be crushed, but hey, progress and all that...

:)
 

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