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D&D 3E/3.5 3.5 HR – Codex Gigas

My one complaint:

The design you used (a single forum Thread) makes it unusually difficult to find things.

The set of rules needs to be organized better, like, in an ebook or something. preferably with a ToC.

You'd be surprised how easy it gets once you get to know your way around the various topics. The spoilerblocks make things more than decently organized.

Don't search for specific issues at first. The best way to read things so they're crystal clear, btw, is in-order. Once you're done, everything will make sense and you'll have no trouble finding whatever you're looking for.
 

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It's normally the duty of a writer, in any field, to make his writing clear to his intended audience.

If forum threads with spoiler blocks was genuinely and objectively the easiest to read format, I am sure academia, business, and literation critics would have long ago adopted that style. I have no doubt this will happen any day now.

Until then, it's probably best to present your information in the layout that most other writers use, in order to reduce the amount of mental gymnastics required on the part of the reader as he switches between different mental modes of parsing information.

I downloaded the file (before anyone had even commented on this thread, even), but once I saw how it was laid out, I didn't even bother reading it in detail.

You say it is easy to read. If so, why is it necessary to give instructions on how best to read it?
 

If forum threads with spoiler blocks was genuinely and objectively the easiest to read format, I am sure academia, business, and literation critics would have long ago adopted that style. I have no doubt this will happen any day now.
Two points for the elegant sarcasm.


Until then, it's probably best to present your information in the layout that most other writers use, in order to reduce the amount of mental gymnastics required on the part of the reader as he switches between different mental modes of parsing information.
Well...
1. My HR project began on the WotC forums. Over there soilerblocks are the best option for wrapping things topic-wise.
2. D&D and my HR fall under the category of "hobbies". I have too much to do and too little spare time to re-edit things to anyone's personal taste.


I downloaded the file (before anyone had even commented on this thread, even), but once I saw how it was laid out, I didn't even bother reading it in detail.
You can take a horse to the water trough, but you can't make it drink.
If the info is at your fingertips and you choose to skip it - that's between you and you.


You say it is easy to read. If so, why is it necessary to give instructions on how best to read it?
Given the magnitude of my HR, not going over things in-order might give the impression that things don't make sense or that not enough tought was put into some of them. This has absolutely nothing to do with the layout.
 

If you want to share it, congratulations. You succeeded.

If you want constructive criticism, you got that too - edit it to an easily-parsable format or hire an editor to do it for you. If you have "too much to do" to bother with editing, why do you assume I have a ton of free time?
 

Sorry, but that is a nightmare to read through.

Properly formatted pdf, doc, rtf, or post(s) here are all fine (by me.) :)

Heh, or even html (!)
 

I'll look at the houserules some more, this weekend. Thanks for sharing them. :D
Just got to look over them, some more. There's a lot, there. Some good ideas and others that might be OK.

The changes are pretty deep. Expanding the basic attributes from the standard six is interesting, but ultimateley I wouldn't adopt it, myself.

As to the class changes, I like some of what I see. But, for me, there's too many classes, as is. I'm more a fan of very generic classes that can be customized. For instance, I'm somewhat in favor of removing the ranger and turning any of his unique special abilities into feats (haven't done it, yet, but it's rolling around the back of my mind). I'll keep your hexblade revision in mind, though. I think a good hexblade could be created through multiclassing fighter and warlock, too. Especially, if the spells on the hexblade list were converted to invocations.

Thanks for providing so many links to http:thealexandrian.net. I really like that site for houserules ideas.

If I were going to change the cleric in the direction that you did, making it less of a warrior, I'd change the name. I wouldn't call it a cleric, anymore. I'd just call it the Priest. Frankly, making the class less of a warrior is a good idea, in my opinion. I'd just require multiclassing to make a war-priest and it would be up to the player to balance out the two sides as desired (between fighter and priest). And, doing it this way could eliminate the need for the Paladin, too. Just turn the Paladin's unique abilities into feats with the proper prerequisites.

Thanks for sharing your houserules. :D

P.S. For those that want to read the houserules online, they can be found at this link:
http://community.wizards.com/go/thread/view/75882/19554210/My_HouseRules_Codex__Reorganized
 
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As to the class changes, I like some of what I see. But, for me, there's too many classes, as is. I'm more a fan of very generic classes that can be customized. For instance, I'm somewhat in favor of removing the ranger and turning any of his unique special abilities into feats (haven't done it, yet, but it's rolling around the back of my mind). I'll keep your hexblade revision in mind, though. I think a good hexblade could be created through multiclassing fighter and warlock, too. Especially, if the spells on the hexblade list were converted to invocations.
Sure, but then you’d be forfeiting Dark Companion/Steed, hexes progression, full attack at full BAB with EB, auras and immunities.​
Also, notice that my Hexblade doesn’t have spells.​



If I were going to change the cleric in the direction that you did, making it less of a warrior, I'd change the name. I wouldn't call it a cleric, anymore.
This just breaks down to a decision based on personal taste, so call it whatever you will.​



I'd just require multiclassing to make a war-priest and it would be up to the player to balance out the two sides as desired (between fighter and priest). And, doing it this way could eliminate the need for the Paladin, too. Just turn the Paladin's unique abilities into feats with the proper prerequisites.
The one thing that’s common to everyone out there that writes house rules is the awareness of the balance issue.​
I put a lot of effort in making my base classes solidly balanced against one another. Not just in terms of 1-on-1 showdown, but in terms of the wide variety of their functionality regarding different challenges of whatever campaign they might be a part of.​
You cannot omit any of my base classes and use a combination from the others to produce something wth a similar set of abilities that wouldn’t be significantly inferior to the others.


Also, I’m sure I’ve missed some here and there, but as far as my folklore background goes, my classes enable the creation of every character archetype I’ve ever encountered, except Paul Muad’Dib and Sauron. The former amounts to far less than what a fully developed middle-of-the-road character can amount to using my classes (except for prophecy – but prophecy is too problematic as a class feature anyway). The latter was actually never meant to exist as a character archetype in the first place.​
You cannot omit any of my base classes without losing certain archetypes in the process... and if you’d manage to find a combo for the role you were looking for that was ideally embodied by the omitted class’ progression process, it would definitely come out inferior to the others – and still some archetypes would be lost (you'd definitely be givving up distinct class features).
I’ve minimized the number of base classes as much as I could. The fact that my rules also have 11 base classes is nothing more than a coincidence.​



P.S. For those that want to read the houserules online, they can be found at this link:
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I’d strongly advise against it.​
1. The added document contains many updates that make my rules a lot more solid/“mature”/complete/coherent.​
2. During the transition to the new forums, WotC trashed a lot of the entries (the ones that weren’t totally obliterated, that is). My HR thread was also a casualty. Some of the information was omitted (not to mention hat now there's no noticable formatting at all over there).

 

I appreciate your sharing these houserules, nonsi256. Many of your solutions are different from others that I've seen.

How do your houserules handle the psionic archetypes? What about the gish (warrior arcanist)?

Also, I'd like to have seen a balanced class that could use both invocations and either arcane and/or divine spells.
 

How do your houserules handle the psionic archetypes? What about the gish (warrior arcanist)?
The psionic classes and psionics in general weren't invented to cover folklore archetypes. The origin of psionics is actually AD&D 2e's attempt to embody the sorcerer-kings presented in the Darksun novels (hardly worthy to be categorized as folklore).
With 3.5e's RAW plus the "complete" series and a handfull of inginuitive spells, you could do that easiy without ever requiring the invention of psionics.
In my system there are no psionics/meldshaping/vestige-binding/shadowmagic/truenaming/etc. I find no reason for so many categories of different mechanics when all the different means of wielding magic can be explained using 6 base classes: Bard, Cleric, Druid, Mage, Sorcerer and Witch. And they all wield the same forces - only with slightly differet attitudes. Everything else is just a combination of the above or stretching the boundaries just a bit further.
You really should read entry #3 for a more detailed description of how I view magic.

The gish archetype is covered by the Spellblade PrC and the Bladesinger Bard variant (entry #9, Appendix C, 1st spoiler)


Also, I'd like to have seen a balanced class that could use both invocations and either arcane and/or divine spells.
Don't forget to go over the PrCs. There is the Eldritch Weaver that combins the eldritch with the arcane. As for the Erdritch-Divine combo..... never got to it and never came up with an archetype that required one.
Anyway, there's nothing to stop you from inventing one yourself. 18 PrC examples should be more than enough as a reference to the scope of abilities it should be expected to encompass.
 

The psionic classes and psionics in general weren't invented to cover folklore archetypes. The origin of psionics is actually AD&D 2e's attempt to embody the sorcerer-kings presented in the Darksun novels (hardly worthy to be categorized as folklore).
I'm not sure about the assertion that the psionics weren't invented to cover folk lore archetypes. Psionics has been a part of Dungeons and Dragons since, at least, 1st Edition Advanced Dungeons & Dragons (covered in both the AD&D Player's Handbook and Dungeon Master's Guide), including mindflayers (AD&D Monster Manual) and githyanki (see AD&D Fiend Folio). And, a number of devils and demons had psionics, well before Dark Sun came along. Actually, the fact that the demons and devils had psionics in 1E proves that psionics were invented to cover powers from folklore.
With 3.5e's RAW plus the "complete" series and a handfull of inginuitive spells, you could do that easiy without ever requiring the invention of psionics.
True, but the psionics system presented in 3.5 seems like a decent system, to me (I'm not a fan of the crystals and such, but I still like the overall system).
In my system there are no psionics/meldshaping/vestige-binding/shadowmagic/truenaming/etc. I find no reason for so many categories of different mechanics when all the different means of wielding magic can be explained using 6 base classes: Bard, Cleric, Druid, Mage, Sorcerer and Witch. And they all wield the same forces - only with slightly differet attitudes. Everything else is just a combination of the above or stretching the boundaries just a bit further.
Fair enough. Ultimately, it's your decision. I think the various systems of magic are refreshing to use from time to time.
You really should read entry #3 for a more detailed description of how I view magic.
Just read it and it's clear, to me, that we approach the game from different paradigms. I like Vancian magic. There's a lot of flavor to it, especially if you accept the idea that prepared casters are precasting the majority of the spell. The memory of the spell is wiped from their mind as a side effect of releasing the spell. That's why it works contrary to how you understand memory to work (Gygax explains why this is in the AD&D DMG and suggests reading Jack Vance's Dying Earth books and other works for more info). As to 3.5 casters being able to prepare all their spells in about an hour? That probably has to do with the changes that occurred in the default cosmology related to Vecna's (Vance misspelled) rise to godhood from 2nd to 3rd edtion. But, that's only my conclusion based on incomplete information. But, all that doesn't really have to effect how magic works in your own game. But, I find it interesting.

The gish archetype is covered by the Spellblade PrC and the Bladesinger Bard variant (entry #9, Appendix C, 1st spoiler) Don't forget to go over the PrCs. There is the Eldritch Weaver that combins the eldritch with the arcane.
OK. I don't use prestige classes, at this point. And, I don't think that the gish archetype should be reserved for a prestige class. It should, at least, be fairly common among low level elves, for example. At least, as I see things. But, I don't believe in a lot of high level characters in a campaign setting. For me, Aragorn, and Conan were about 5th or 6th level, at most. Gandalf may have been anywhere from 5th to 10th level. So, prestige classes don't make a lot of sense, to me.
As for the Erdritch-Divine combo..... never got to it and never came up with an archetype that required one.
Anyway, there's nothing to stop you from inventing one yourself. 18 PrC examples should be more than enough as a reference to the scope of abilities it should be expected to encompass.
I wouldn't do it as a prestige class. I don't think it would be hard to do as a base class. Already have something in mind, actually.

Again, thanks for sharing your house rules. They're not the flavour that I'd choose, but some of the ideas are interesting.
 
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