As I began working on updating my current adventure to 3.5 levels, I started working on the climactic beast of the adventure, a Monster of Legend 8 headed hydra.
An 8 headed hydra has, according to both 3.0 & 3.5 MM's, a CR of7. Now, the monster of legend template adds +2 to the CR of a creature for the 3 (I think; left the mm2 at home...) abilities it grants. One of the abilities is Fast Healing: 5.
Looking at the 3.5 hydra, I notice that it already has Fast Healing of 18 for an 8 headed hydra. It also grows two heads, within 1-4 rounds, if one is severed. I also notice that, yes, it is still a CR7. Now, my MM isn't handy, but I believe that this is the same ability that the Lenearean hydra had, and it had a higher CR.
Even if it didn't, the new hydra is much more dangerous than the old hydra is, and probably should have a CR at least equal to the number of heads, not (# of heads -1) that it currently is.
Thoughts?
An 8 headed hydra has, according to both 3.0 & 3.5 MM's, a CR of7. Now, the monster of legend template adds +2 to the CR of a creature for the 3 (I think; left the mm2 at home...) abilities it grants. One of the abilities is Fast Healing: 5.
Looking at the 3.5 hydra, I notice that it already has Fast Healing of 18 for an 8 headed hydra. It also grows two heads, within 1-4 rounds, if one is severed. I also notice that, yes, it is still a CR7. Now, my MM isn't handy, but I believe that this is the same ability that the Lenearean hydra had, and it had a higher CR.
Even if it didn't, the new hydra is much more dangerous than the old hydra is, and probably should have a CR at least equal to the number of heads, not (# of heads -1) that it currently is.
Thoughts?