Which is oh so common...James McMurray said:Ghostform may seem like a better version of Ethereal Jaunt, but another benefit apart from the invisibility is that Ethereal Jaunt keeps you from getting whacked on by Ghost Touch weaponry.
Spatula said:Which is oh so common...Another downside of Ethereal Jaunt vs Ghost Form, though, is that with EJ the caster is fully subject to the attacks of ethereal creatures and can be blocked by ethereal objects.
My apologies, I didn't have T&B in front of me and didn't recall that from the spell description.Pax said:Actually, Ghostform puts you wholly on the Ethereal, too. So ethereal creatures can whack you but good (and you're not incorporeal to THEM, so THEY can crit you!). Ethereal obstacles give you problems. And so on.
Aside from the whole incorporeal thing - 100% immunity to non-magical effects, 50% immunity to magical non-force and non-ghost touch effects, and now 100% immunity to sneak attacks and critical hits. The ability to walk on air and to walk through walls reduces the caster's vulnerability further.Ghostform makes you fully ethereal and incorporeal on the material plane, exactly like a ghost. Honestly, it's got a lot of vulnerability problems.
Pax said:Actually, you can get that miss chance with Blink (3d level) and Improved Blink (5th level, from UE). Ghostform was reasonable at a strong 5th level spell. It MIGHT have been okay at 6th ... as a somewhat weak 6th level spell.
With the crit-immunity, I do believe 7th level is reasonable (it'd be slightly strong there, but, I don't really think it's good enough to peg as 8th level).
Didn't know about the Durthan (but I don't think a spellcaster will want a companion that has an anitmagic field aroudn itself...).Pax said:
Um. Telthors are USUALLY bound to the land, but a Durthan's Telthor Companions are bound to the Durthan.
While this is true, I was answering Pielorinho, who thught that the Telthor was to powerful.And it's just the quickest example of an incorporeal creature which is not also undead.
Also note, it might not be ONE HILL, but could be an entire mountain range, or a whole forest. The size of a telthor's home region is left undefined; certainly less than all of rashemen, but equally certainly more than ONE hill. A couple hills and the valley between 'em, seems more reasonable to me.
I don't think so. 3.0 didn't specify ANY of the three. And simple immunity to critical hits would cover Sneak Attack, but they specify sneak attack seperately.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.