D&D 3E/3.5 [3.5] Knockdown and Imp. Trip Benefits


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Cedric

First Post
Ok...I could use some advice here. I just made a human monk (to replace my paladin who had to leave for story reasons) who concentrates on grappling and tripping (a wrestler - NOT wwf style!)

I have the following feats:

Jotunbrud, Dodge, Improved Grapple, Combat Reflexes, Improved Initiative, Improved Trip, Power Attack, Knock-Down, Improved Overrun...

These feats can still be changed up until Saturday...at which point I am stuck with them.

The game is 3.5, with all FR books, all splatbooks, but no OA. Would you keep the feats as is? Change any of them?

If you have improved overrun do you still provoke an AoO?

Cedric
 
Last edited:

Kershek

Sci-Fi Newshound
I suggest looking at:

weapon finesse
flying kick (double damage on a charge)
expert tactician (extra melee attack against foe with denied dex bonus)
close quarters fighting (AoO when being grappled, add to grapple check)
 

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