6pakofdwarves
First Post
I think that it is not the character options, but the tactical options that take me "out" of the game. Before 3e we just described what we did, we did not plot it out like super chess. I think the description added to the level of versimilitude. I know you can describe what you do now, but you have to think about how many squares to move, AoA's, can I do that much in this round and all of that at the same time. Now, I like the tactical aspect of the game, but I see where Warbringer is coming from.