Silver Surfer said:Flame Arrow now simply gives the flaming property to projectiles (+1d6), so no unlimited fiery bolts anymore...but the duration is up to 10 min / lvl
I believe that part of the spell has been redone as Scorching Ray.
Silver Surfer said:Flame Arrow now simply gives the flaming property to projectiles (+1d6), so no unlimited fiery bolts anymore...but the duration is up to 10 min / lvl
Dwarmaj said:Is the "enhancement" bonus from Barkskin [3.5] a new bonus type?
Death Ward now blocks death effects, energy drains, and spells that use negative energy.
This includes Harm and Inflict Spells.
Suddenly a very specialized spell became ultra-useful!My death ward Plate (I crafted it for flavor reasons before) now really kicks ass!
Add all the chnges to Righteous Might and Divine Power (My cleric has 17 str) and I will never again have time to buff someone else
How do I talk my DM into converting![]()
Caliban said:Ray of Enfeeblement doesn't grant a saving throw anymore.
Hypersmurf said:I notice Ray of Enfeeblement still doubles as Protection from Shadows...
No save, huh? Innate Spell and Supernatural Transformation will give you a Ray of Enfeeblement at will as a Su ability, no save, no SR, 1d6+5 Str penalty...
You need to be a Wiz21 who gives up a 9th level slot, sure, but hey...
-Hyp.
Yeah, I think that was the point. I'm happy with the change.Saeviomagy said:
Oh, and from my reading of blade barrier, it now doesn't actually occupy an area - it has a 'thickness' of zero, and you're either
a) passing through it
b) not passing through it
you can't be sitting in it.