Has all needed as thief, only DM should consider giving you good reflex save as it is strange omission that class with trapfinding has low refl. And it's not too powerful class so it won't matter mucj
And I just realized that Scouts lack the disable device and similar, so I think I'll have to scrap that idea.
If the party ends up without a trapfinder, for example, then I'll handle traps a different way.
Great! I'll go with a Scout then, and insert him/her whenever possible. I wouldn't mind to play Kyl untill then either![]()