As I have (now twice) tried to indicate, the comment was meant to be tongue-in-cheek rather than 'snide' or 'snotty'.
FYI: T-I-C indicator light --->
Nevertheless, to reply to your post, I addressed particularly the issue of
Savage Species because (as suggested in my previous post) I feel any non-Core supplement is something over which a DM has right of refusal, and so should be used only very judiciously to critique the Core rules.
Originally posted by Celtavian
As far as I can tell, the Monster Manual is a core rulebook that employs ideas from Savage Species and strongly encourages monster classes as well as the possibility of PC's playing monsters or having monstrous cohorts.
I can't comment on that, not having seen the 3.5e
Monster Manual.
Savage Species certainly struck me as being, like the
Psionics Handbook or
Oriental Adventures, as a supplement providing interesting options for gamers and DMs who wanted a different type of campaign; not necessarily guaranteed to be balanced with respect to the Core Rules. MM templates are designed for use with monsters - if people want to adapt them to PC use; again, nice to expand options available but don't expect them to
necessarily balance out against non-templated PCs.
Core Rules were designed and play-tested on the basis of PCs with stats that would top out at around 20 at low levels. Does that mean you can't run a fun campaign with a Str 24 or more half-ogre fighter? No, but don't expect all of the assumptions made by the Core rules (like, for example "Power Attack, while at the 'good' end for Feats for a strong fighter, is more-or-less balanced") to hold.
With regard to the rest of your post:
1) I completely agree with your overall thesis that the change to Power Attack raises the premium on high Str to an even greater level.
2) Similarly I agree about Cleave/Great Cleave/Whirlwind Attack/Dragons getting more out of Power Attack. That is, iterative attacks blunt the impact of Power Attack.
Whenever you get more attacks at full (or non-decreasing) BAB, that makes Power Attack more attractive. Even AoOs are at full BAB - if you are in a situation (e.g. superior reach against an opponent without Tumble) where you regularly get AoOs Power Attack gains value. Heck, even Spring Attack synergises (because if you are exchanging blows one-for-one rather than trading full attacks you get the full benefit of Power Attack on each of your attacks, rather than the reduced benefit it grants when applied to a Full Attack sequence.)