Malin Genie said:As I have (now twice) tried to indicate, the comment was meant to be tongue-in-cheek rather than 'snide' or 'snotty'.
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Nevertheless, to reply to your post, I addressed particularly the issue of Savage Species because (as suggested in my previous post) I feel any non-Core supplement is something over which a DM has right of refusal, and so should be used only very judiciously to critique the Core rules.
I can't comment on that, not having seen the 3.5e Monster Manual. Savage Species certainly struck me as being, like the Psionics Handbook or Oriental Adventures, as a supplement providing interesting options for gamers and DMs who wanted a different type of campaign; not necessarily guaranteed to be balanced with respect to the Core Rules. MM templates are designed for use with monsters - if people want to adapt them to PC use; again, nice to expand options available but don't expect them to necessarily balance out against non-templated PCs.
Core Rules were designed and play-tested on the basis of PCs with stats that would top out at around 20 at low levels. Does that mean you can't run a fun campaign with a Str 24 or more half-ogre fighter? No, but don't expect all of the assumptions made by the Core rules (like, for example "Power Attack, while at the 'good' end for Feats for a strong fighter, is more-or-less balanced") to hold.
With regard to the rest of your post:
1) I completely agree with your overall thesis that the change to Power Attack raises the premium on high Str to an even greater level.
2) Similarly I agree about Cleave/Great Cleave/Whirlwind Attack/Dragons getting more out of Power Attack. That is, iterative attacks blunt the impact of Power Attack.
Whenever you get more attacks at full (or non-decreasing) BAB, that makes Power Attack more attractive. Even AoOs are at full BAB - if you are in a situation (e.g. superior reach against an opponent without Tumble) where you regularly get AoOs Power Attack gains value. Heck, even Spring Attack synergises (because if you are exchanging blows one-for-one rather than trading full attacks you get the full benefit of Power Attack on each of your attacks, rather than the reduced benefit it grants when applied to a Full Attack sequence.)
I'm sorry for making an assumption concerning your comment. On this board, there seems to be a group who are condescending towards those who like to play options such as templated characters, use non-core material like Savage Species, play high magic, or play in the Forgotten Realms.
I have Races of Faerun and we use Savage Species. That means this change will be felt in our campaign since there are a few PC's in a few of our campaigns that have Power Attack and templates, so their already high damage output just went up a notch.
I also use alot of leveled giants, ogres, minotaurs, and other such creatures in adventures who are now going to be much tougher due to the change to Power Attack. It will make it a little harder to balance the encounter considering the amount of extra damage they will be doing.
Since dice don't operate according to statistics on a battle-to-battle basis, only over the course of multiple battles and hundreds if not thousands of rolls. As well as not taking into account crits and variable AC's, I think the average damage increase is going to be much higher than th listed statistical analysis suggests.
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