Yawn. There's tons of monsters that are immune to precision/critical damage. The assassin is clearly the least problem.The Assassin can do 28d6 of sneak attack on a full attack - he has to always hit, sure.
Umm, well, what do you want then?The White Dragon, my bad. It was the Old age category, CR 15. I didn't want to play him fully prepared because the last one I had played that way killed the Dread and I don't want to always kill PCs![]()
Yawn. There's tons of monsters that are immune to precision/critical damage. The assassin is clearly the least problem.
Umm, well, what do you want then?
If you want challenging combats it's almost impossible to avoid that some of them will die from time to time.
If the cleric in my game wasn't paying attention, I'd have two or three dead pcs every session. And if he's doing his job, he's getting into danger (like last session when he was killed by efreet fighters after they realized he was the healer: Three efreet with three attacks each, dealing 4d6+26 on a crit for a potential total of 36d6+234 damage).
Really, I think you don't know what you want. One the one hand you're complaining the pcs are too strong, on the other hand you are holding yourself back when designing encounters.
Well the Psion is able to dish out 150 energy damage per turn maximum (37d6+37). Save for half, but it's a horribly high save and almost always Reflexes.
edit:
read the bit about schism. not to be a wanker, but i'd definitely not allow the psion to apply practiced spellcaster to his manifestations, because psionics are definitely not spells!
also, how many psionic focuses does the psion have? you need to spend your focus to overchannel, but also to quicken. by my math, he can do either or, but not both. moreover, to regain a focus mid-combat is a full-round action - not very smart mid-battle. again, i've skimmed the forums, so i might've missed some integral bits regarding how he's doing this.
Also previously noted was the fact that the Necromancer has a set of armor that gives orders to undead for him. As mentioned by someone else, this doesn't work. The Necro has to command the undead himself. I also have to ask - where did the player go to custom order intelligent armor? And has the item's ego had any affect on the player (as it should)? Both of these examples are probably only scratching the surface of quetionable material that the group is playing with.
How amusing would it be to have the armor's ego finally break free and take control of the undead an an unopportune time? I cant see an intellegent object like that eventually not breaking free....

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.