Kerrwyn
First Post
Somebody beat me to it.Tom Cashel said:How would I fix psionics?
I'd remove the durn things. That'd "fix" 'em real good.
Ah, well.
Somebody beat me to it.Tom Cashel said:How would I fix psionics?
I'd remove the durn things. That'd "fix" 'em real good.
(Psi)SeveredHead said:You forgot Multiple Ability Dependency.
Simplicity said:
2) Psionic powers are underpowered. Why?
a) There is a lack of "signature" powers for psionicists. Mages
have magic missile and fireball, spells which are
deliberately overpowered yet kept because they give the
class flavor and strength. Psionicists have nothing like
this.
b) A great deal of psionicist powers have direct correlations to
magic spells. Animal Affinity, Schism, and Ectoplasmic Wall
are some good examples of this. This causes a serious
lack of flavor in the psionicist class.
c) Psionicist powers do not scale with their level. This leaves a
majority of their lower level powers unutilized when they
hit higher levels.
So, ENWorld, how should WotC fix these problems if they revise psionics? What other problems do you think they should fix? (Or if you think what I said is not a problem with psionics, tell me I'm full of crap.)
netnomad said:I've been thinking after reading a few of these posts and a few things occurred to me:
- Make Psionic combat a free action but it requires a concentration check if you are doing anything else (I.E. combat). DC varies by the type of action. This way two psi-warriors can fight could fight a physical and mental battle at the same time but with penalties. When two psions face each other they stop look in the eye and go at it. That seems to have the right “feel” to me.
- Get rid of that horrid Psi-table and make psionic combat simpler. Maybe a DC vs. DC check using Psi-blast/ Psi-shield skills. Whatever the difference between the checks (If positive) equals to the amount of sub-dual damage the PC takes. For non-psionic aware the psi-blast skill roll is the DC check for the targets will save. If fail they are stunned for one round. Increase the skill points for Psions/Psi-warriors by 2 points per level to compensate for the new skills.
- Add two new feats Psionic Sensitive and Wild Talent. Psi Sensitive is that you can now get the psi-blast /psi shield skills and 3 0-level powers that require a concentration DC 15 to manifest. Wild Talent feat allows you to pick to a level one power that require a concentration DC 20 to manifest.
- Remove all the psionic type spells from other spell casters. Off the top of my head I think most of them we be from the Enchantment school but I would have to look at the list.
NetNomad
EarthsShadow said:I do like the idea that I think somebody did mention: bring back Mental Attack bonuses and mental Armor Class and have the modes focus on that, and then instead of doing ability damage, do either subdual damage and/or hit point damage, or do other effects like stun, cause fear or other mental effects.
Personally, the thing I hate the most about psionic combat is that non-psionics get such a huge benefit and for some reason that just seems wrong to me.