kreynolds
First Post
hong said:Of course, the easy way to fix that is not to wear pants.![]()
But then it burns your quarterstaff, and nobody wants their quarterstaff burned.
hong said:Of course, the easy way to fix that is not to wear pants.![]()
kreynolds said:
Where are you getting that from? I'm looking at the writeup and it doesn't say anything about it not being able to bypass shield bonuses. What _does_ say, however, is that it bypasses inorganic material, such as armor, which is the same as a shield in 3.0. It lists what bonus types it _doesn't_ bypass, but shield isn't on this list either.
No doubt they simply forgot to update the text to include shields in armor. Basically, the new writeup doesn't change anything about the old, and neither does it add anything new. It simply clarifies, but it doesn't even touch on shields.
ThirdWizard said:Eh... it says it bypasses armor bonuses and not shield bonuses.
Brilliant Energy: A brilliant energy weapon has its significant portion—such as its blade, axe head, or arrowhead—transformed into light, although this does not modify the item's weight. It always gives off light as a torch (20-foot radius). A brilliant energy weapon ignores nonliving matter. Armor bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodge, natural armor, and other such bonuses still apply.) A brilliant energy weapon cannot harm undead, constructs, and objects. This property can only be applied to melee weapons, thrown weapons, and ammunition.
Burne said:Hence, the confusion...
ThirdWizard said:Didn't you just prove my point?![]()
ThirdWizard said:IE ignore armor bonuses, but all others apply.
ThirdWizard said:Strictly by the rules, shield bonuses are not ignored.
Hypersmurf said:...entirely behind a wall...