Merlion said:
No problem with you Vrylakos...you've sticked to completely civil conversation. that statement was aimed mainly at noretoc who started throwing acusations at people. I prefer very direct responses to my posts but my main thing is I dont want a thread I start to turn into nothing but an arguement...and their is no reason to start slinging mud on thease boards. Sorry Vry if you thought that one bit was aimed at you
Sorry if I thought that. It's all cool.
I am somewhat worried that the 3.5 Ranger won't be all that different from the 3E Ranger. I'd like it to be a class with REAL options. Like the fighter, the wizard, the cleric, the rogue.
The feel of those characters is directly connected to player choice.
The one's who DON'T seem to have much flavor based on player choices:
Monk, Paladin, Ranger, and less so the Druid, Sorcerer and Bard.
Fighter: What you fight with, how you fight, and so on, all chosen by you based on the feats you want to pick up.
Wizard: Your spellbook is totally up to you. What magic-related feats you choose are totally up to you. Battle Mage or Crafter? Master of Metamagic? A Familiar? You choose.
Cleric: Domains are up to you (and to an extent the DM). A bit straightjackety in that most clerics seem to be heavy armor wearers, but still plenty of choice, especially with your spell choices for the day.
Rogue: All about choice. Skills and so on. The higher level choices for special abilities could use some non-combat options, and the Sneak Attack would be nice to have an option for non-combat oriented Rogues (like the "Faceman" rogues, or the trickster types) but overall all about choices.
The Low Choice Ones:
Paladin: A fighter with some holy power. You're Lawful Good. Period. I'd liked to have seem some rules for something like Domain Powers, or "Orders" you could create.
Druid: Plants and Shapechanging. Fairly flexible, but what does the player choose besides daily spells, animal companions (if any) and what shape to change into? All good, but I see players wanting to feel unique, perhaps self-made, like their character concept is theirs alone, or at least tailor made. What makes one druid different from another? Not much.
Bard: A bit of diversity due to skill points, but real difference in this class comes from performance style if it's even addressed, and multiclassing. Oft called a weak class, they are usually party support.
Monk: Hope you like those special abilities, because that's what you're getting. Where's the Monkey Style monks vs the Mantis Style monks? Where's something more brawler-style, or more wrestler-style martial arts?
Ranger: If you want to be anything other than a two weapon guy, you're sunk.
Sorcerer: Spell choice, yes. Familiar choice, yes. But little else. Not a big enough skill list. No additional powers. I made a bloodline-based system on my website to compensate for this sort of dry class that had lots of potential.
Compare the High Choice classes with the Low Choice. The best of the bunch are REALLY wide open, with Feats to choose from via the class. I think most classes should have some extra feats that make sense for wider class-concepts.
I don't think some more skill points and an Archer/DualWielder toggle switch is enough to make the Ranger appeal to more than Robin Hood and Drizzt/Darth Maul fans.
But that may just be me.
Vrylakos